Media Summary: WIP: Testrun near the end of first level the A small maze where the player has to fight the boss. Wishlist it was a Normal Giant Robot but I think a Giant
Infested Devlog Bossfight - Detailed Analysis & Overview
WIP: Testrun near the end of first level the A small maze where the player has to fight the boss. Wishlist it was a Normal Giant Robot but I think a Giant WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ... WIP: After solving the nav mesh problem of the level, I added some enemies to reward the player when finding the secret passage ... Added a short in game camera transition for the first Zombie the player encounters in the game. Also worked on the hit animation.
WIP: I am still working on getting URP running and setting up the city night level. I finally managed to have good FPS results. WIP: This demo shows new feature that the player is forced to the knees when he is impacted by fall damage and explosion ... WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes. Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds. thx for watching Join me in this latest episode of my Unreal Engine indie game development journey. In today's video, I'm ramping ... WIP: This is only a testrun of the current development of the second level. Stopped in the end, because of a none baked occlusion ...