Media Summary: WIP: Worked on the UI: - simplified health, armor, stamina display - weapon ammo display simplified - added a new Quest and ... WIP: Started to work on the third level of WIP: I am currently working on environment of the third level. This is still work in progress. So far the cobwebs are a little bit ...

Infested Devlog Level3 Testrun - Detailed Analysis & Overview

WIP: Worked on the UI: - simplified health, armor, stamina display - weapon ammo display simplified - added a new Quest and ... WIP: Started to work on the third level of WIP: I am currently working on environment of the third level. This is still work in progress. So far the cobwebs are a little bit ... WIP: I am still working on getting URP running and setting up the city night level. I finally managed to have good FPS results. WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ... To add variety to the game, I'm thinking about adding a level with sneaking. This is just a first

WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes. Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds.

Photo Gallery

Infested Devlog: Level3 Testrun
Infested Devlog: Testrun Level2
Infested Devlog:  Level3 - Into the dark tunnels
Infested Devlog: Testrun ladders & ledge
Infested DevLog: Level 3 Environment Design
Infested Devlog: First Level The City
Infested Dev Log: Work in Progress Ambient City
Infested Devlog: Chinatown
Infested DevLog: Big Zombie with Parasite
Infested Devlog: Sewer Parcour
Infested Devlog: Inside the Hospital
Infested DevLog: Foggy City Ambient
View Detailed Profile
Infested Devlog: Level3 Testrun

Infested Devlog: Level3 Testrun

WIP: Worked on the UI: - simplified health, armor, stamina display - weapon ammo display simplified - added a new Quest and ...

Infested Devlog: Testrun Level2

Infested Devlog: Testrun Level2

WIP: This is only a

Infested Devlog:  Level3 - Into the dark tunnels

Infested Devlog: Level3 - Into the dark tunnels

WIP: Started to work on the third level of

Infested Devlog: Testrun ladders & ledge

Infested Devlog: Testrun ladders & ledge

WIP:

Infested DevLog: Level 3 Environment Design

Infested DevLog: Level 3 Environment Design

WIP: I am currently working on environment of the third level. This is still work in progress. So far the cobwebs are a little bit ...

Infested Devlog: First Level The City

Infested Devlog: First Level The City

WIP:

Infested Dev Log: Work in Progress Ambient City

Infested Dev Log: Work in Progress Ambient City

WIP: I am still working on getting URP running and setting up the city night level. I finally managed to have good FPS results.

Infested Devlog: Chinatown

Infested Devlog: Chinatown

WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ...

Infested DevLog: Big Zombie with Parasite

Infested DevLog: Big Zombie with Parasite

WIP:

Infested Devlog: Sewer Parcour

Infested Devlog: Sewer Parcour

To add variety to the game, I'm thinking about adding a level with sneaking. This is just a first

Infested Devlog: Inside the Hospital

Infested Devlog: Inside the Hospital

WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes.

Infested DevLog: Foggy City Ambient

Infested DevLog: Foggy City Ambient

Dev Log

Infested Devlog: City ambient

Infested Devlog: City ambient

Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds.