Media Summary: This is some old forgotten footage recorded some day I wanted to make a tutorial. I started editing it with OpenShot but adding text ... Now it's when fun really starts. I created some macros to calculate which I added a new enemy, a translucent worm with a ghostly trail, is the equivalent of the Spectre. I finished the pain state in which ...

Project Boon Basic Ue4 Sprite - Detailed Analysis & Overview

This is some old forgotten footage recorded some day I wanted to make a tutorial. I started editing it with OpenShot but adding text ... Now it's when fun really starts. I created some macros to calculate which I added a new enemy, a translucent worm with a ghostly trail, is the equivalent of the Spectre. I finished the pain state in which ... I modified the Missile Launcher pivot to have it centered. I'm organizing all the assets, here you can see the characters in folders ... I'm still working on the demo but stuff has happened IRL and I haven't finished it yet. Hopefully I can release it next week. In the ... These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face

I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ... Here you can get the sound effect: Frame 1: ...

Photo Gallery

Project Boon - Basic UE4 Sprite Based Character Walkthrough
Project Boon - Devlog #1 - First Steps
Project Boon - Devlog Compilation
Project Boon - Devlog #13 - Sprite angles logic
Project Boon - Devlog #40 - Sprite angle logic redux
Project Boon - Devlog #34 - Ghostly enemy and pain states
Project Boon - Devlog #39 - Resetting the project for good
Project Boon - Devlog #2 - Organizing the character sprites and sound effects
Project Boon - Devlog #37 - Improving the BFG and making a (mini) Nuke Launcher
Project Boon - Devlog #7 - UI assets
Project Boon - Devlog #9 - New map to check how the materials look
Fortnite Holofoil Sprites | Everything You Need to Know
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Project Boon - Basic UE4 Sprite Based Character Walkthrough

Project Boon - Basic UE4 Sprite Based Character Walkthrough

This is some old forgotten footage recorded some day I wanted to make a tutorial. I started editing it with OpenShot but adding text ...

Project Boon - Devlog #1 - First Steps

Project Boon - Devlog #1 - First Steps

Project Boon

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #13 - Sprite angles logic

Project Boon - Devlog #13 - Sprite angles logic

Now it's when fun really starts. I created some macros to calculate which

Project Boon - Devlog #40 - Sprite angle logic redux

Project Boon - Devlog #40 - Sprite angle logic redux

I just implemented the

Project Boon - Devlog #34 - Ghostly enemy and pain states

Project Boon - Devlog #34 - Ghostly enemy and pain states

I added a new enemy, a translucent worm with a ghostly trail, is the equivalent of the Spectre. I finished the pain state in which ...

Project Boon - Devlog #39 - Resetting the project for good

Project Boon - Devlog #39 - Resetting the project for good

I'm resetting

Project Boon - Devlog #2 - Organizing the character sprites and sound effects

Project Boon - Devlog #2 - Organizing the character sprites and sound effects

I modified the Missile Launcher pivot to have it centered. I'm organizing all the assets, here you can see the characters in folders ...

Project Boon - Devlog #37 - Improving the BFG and making a (mini) Nuke Launcher

Project Boon - Devlog #37 - Improving the BFG and making a (mini) Nuke Launcher

I'm still working on the demo but stuff has happened IRL and I haven't finished it yet. Hopefully I can release it next week. In the ...

Project Boon - Devlog #7 - UI assets

Project Boon - Devlog #7 - UI assets

These are all the assets for the UI and menus. I don't know if I'll use any of this except maybe the marine's face

Project Boon - Devlog #9 - New map to check how the materials look

Project Boon - Devlog #9 - New map to check how the materials look

I made a new map to put the Flat textures and see how they look. I created a 200x200 plane using the BSP pen tool, modified the ...

Fortnite Holofoil Sprites | Everything You Need to Know

Fortnite Holofoil Sprites | Everything You Need to Know

New Holofoil

How to create Sprite Weapons in UE4!

How to create Sprite Weapons in UE4!

Here you can get the sound effect: https://freesound.org/people/Pyrocamancer/sounds/137034/ Frame 1: ...