Media Summary: Now it's when fun really starts. I created some macros to calculate which This is some old forgotten footage recorded some day I wanted to make a tutorial. I started editing it with OpenShot but adding text ... I'm still working on the demo but stuff has happened IRL and I haven't finished it yet. Hopefully I can release it next week. In the ...

Project Boon Devlog 13 Sprite - Detailed Analysis & Overview

Now it's when fun really starts. I created some macros to calculate which This is some old forgotten footage recorded some day I wanted to make a tutorial. I started editing it with OpenShot but adding text ... I'm still working on the demo but stuff has happened IRL and I haven't finished it yet. Hopefully I can release it next week. In the ... I implemented the Player Character class with faster movement, health, armor, backpack with ammo counts and the HUD to track ... A basic infighting system is in place. When a monster is hit by an enemy it "tags" it as Target and a Timer starts. During the time the ... Chapters 0:00 Intro 1:31 Inspector 2:11 Instancing 3:12 Palette 6:

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Project Boon - Devlog #13 - Sprite angles logic
Project Boon - Devlog Compilation
Project Boon - Devlog #1 - First Steps
Project Boon - Basic UE4 Sprite Based Character Walkthrough
Project Boon - Devlog #37 - Improving the BFG and making a (mini) Nuke Launcher
Project Boon - Devlog #41 - Player Character with health, ammo & HUD
Project Boon - Devlog #35 - Monster infighting system
Performance - Portfolio - Devlog 13
Mastering my sprites | Episode 1 |
🔴 LIVE | NEW Sprites Update! Let's Unlock Everything! 🔥
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Project Boon - Devlog #13 - Sprite angles logic

Project Boon - Devlog #13 - Sprite angles logic

Now it's when fun really starts. I created some macros to calculate which

Project Boon - Devlog Compilation

Project Boon - Devlog Compilation

Project Boon

Project Boon - Devlog #1 - First Steps

Project Boon - Devlog #1 - First Steps

Project Boon

Project Boon - Basic UE4 Sprite Based Character Walkthrough

Project Boon - Basic UE4 Sprite Based Character Walkthrough

This is some old forgotten footage recorded some day I wanted to make a tutorial. I started editing it with OpenShot but adding text ...

Project Boon - Devlog #37 - Improving the BFG and making a (mini) Nuke Launcher

Project Boon - Devlog #37 - Improving the BFG and making a (mini) Nuke Launcher

I'm still working on the demo but stuff has happened IRL and I haven't finished it yet. Hopefully I can release it next week. In the ...

Project Boon - Devlog #41 - Player Character with health, ammo & HUD

Project Boon - Devlog #41 - Player Character with health, ammo & HUD

I implemented the Player Character class with faster movement, health, armor, backpack with ammo counts and the HUD to track ...

Project Boon - Devlog #35 - Monster infighting system

Project Boon - Devlog #35 - Monster infighting system

A basic infighting system is in place. When a monster is hit by an enemy it "tags" it as Target and a Timer starts. During the time the ...

Performance - Portfolio - Devlog 13

Performance - Portfolio - Devlog 13

Chapters 0:00 Intro 1:31 Inspector 2:11 Instancing 3:12 Palette 6:

Mastering my sprites | Episode 1 |

Mastering my sprites | Episode 1 |

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🔴 LIVE | NEW Sprites Update! Let's Unlock Everything! 🔥

🔴 LIVE | NEW Sprites Update! Let's Unlock Everything! 🔥

Today we're exploring the brand-new