Media Summary: Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX Created with MS Visual Studio 2013, C++ and DirectX Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX

Pixelsalad Rendering Engine Wip 11 - Detailed Analysis & Overview

Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX Created with MS Visual Studio 2013, C++ and DirectX Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ... This is a personal project I decided to do after writing an OpenGL

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PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)
PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)
PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)
PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)
PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)
PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)
PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)
PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)
PixelSalad Rendering Engine WIP 07 - DirectX 11 (Cube Mapping)
PixelSalad Rendering Engine WIP 05 - DirectX 11 (Blinn-Phong)
WIP Demo: DirectX11 rendering engine
DirectX 11 Rendering Engine
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PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)

PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)

Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

Created with MS Visual Studio 2013, C++ and DirectX

PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)

PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)

Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX

PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)

PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)

Learning how to compile and use shaders.

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...

PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)

PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)

Worked on texture mapping.

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

Normal Mapping created with DirectX

PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)

PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)

Rendering

PixelSalad Rendering Engine WIP 07 - DirectX 11 (Cube Mapping)

PixelSalad Rendering Engine WIP 07 - DirectX 11 (Cube Mapping)

Worked on cube mapping.

PixelSalad Rendering Engine WIP 05 - DirectX 11 (Blinn-Phong)

PixelSalad Rendering Engine WIP 05 - DirectX 11 (Blinn-Phong)

Blinn-Phong shading.

WIP Demo: DirectX11 rendering engine

WIP Demo: DirectX11 rendering engine

This project serves as an exploration of

DirectX 11 Rendering Engine

DirectX 11 Rendering Engine

In this project, I created a 3D

My DirectX Rendering Engine

My DirectX Rendering Engine

This is a personal project I decided to do after writing an OpenGL