Media Summary: Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX Created with MS Visual Studio 2013, C++ and DirectX Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX
Pixelsalad Rendering Engine Wip 11 - Detailed Analysis & Overview
Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX Created with MS Visual Studio 2013, C++ and DirectX Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ... This is a personal project I decided to do after writing an OpenGL