Media Summary: Normal Mapping created with DirectX 11 and C++. Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...
Pixelsalad Rendering Engine Wip 07 - Detailed Analysis & Overview
Normal Mapping created with DirectX 11 and C++. Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ... This is a personal project I decided to do after writing an OpenGL