Media Summary: Normal Mapping created with DirectX 11 and C++. Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...

Pixelsalad Rendering Engine Wip 07 - Detailed Analysis & Overview

Normal Mapping created with DirectX 11 and C++. Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ... This is a personal project I decided to do after writing an OpenGL

Photo Gallery

PixelSalad Rendering Engine WIP 07 - DirectX 11 (Cube Mapping)
PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)
PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)
PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)
PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)
PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)
PixelSalad Rendering Engine WIP 05 - DirectX 11 (Blinn-Phong)
My DirectX Rendering Engine
View Detailed Profile
PixelSalad Rendering Engine WIP 07 - DirectX 11 (Cube Mapping)

PixelSalad Rendering Engine WIP 07 - DirectX 11 (Cube Mapping)

Worked on cube mapping.

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

Normal Mapping created with DirectX 11 and C++.

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...

PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)

PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)

Worked on texture mapping.

PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)

PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)

Rendering

PixelSalad Rendering Engine WIP 05 - DirectX 11 (Blinn-Phong)

PixelSalad Rendering Engine WIP 05 - DirectX 11 (Blinn-Phong)

Blinn-Phong shading.

My DirectX Rendering Engine

My DirectX Rendering Engine

This is a personal project I decided to do after writing an OpenGL