Media Summary: Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ... Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX 11. Normal Mapping created with DirectX 11 and C++.

Pixelsalad Rendering Engine Wip 03 - Detailed Analysis & Overview

Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ... Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX 11. Normal Mapping created with DirectX 11 and C++. Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows 7 32 bit to ... Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX 11. Program: Autodesk Maya 2024 Professor: Keith Osborn Model: "Kayla Unlimited" - fRigging Awesome Set: "Street Set ...

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PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)
PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)
PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)
PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)
PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)
PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)
PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)
PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)
Props and the Wave Principle - SCAD ANIM323
WIP Demo: DirectX11 rendering engine
Props and the Wave Principle PROCESS - SCAD ANIM323
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PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...

PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)

PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)

Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX 11.

PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)

PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)

Rendering

PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)

PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)

Learning how to compile and use shaders.

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

Normal Mapping created with DirectX 11 and C++.

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows 7 32 bit to ...

PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)

PixelSalad Rendering Engine WIP 06 - DirectX 11 (Texturing)

Worked on texture mapping.

PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)

PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)

Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX 11.

Props and the Wave Principle - SCAD ANIM323

Props and the Wave Principle - SCAD ANIM323

Program: Autodesk Maya 2024 Professor: Keith Osborn Model: "Kayla Unlimited" - fRigging Awesome Set: "Street Set ...

WIP Demo: DirectX11 rendering engine

WIP Demo: DirectX11 rendering engine

This project serves as an exploration of

Props and the Wave Principle PROCESS - SCAD ANIM323

Props and the Wave Principle PROCESS - SCAD ANIM323

Program: Autodesk Maya 2024 Professor: Keith Osborn Model: "Kayla Unlimited" - fRigging Awesome Set: "Street Set ...