Media Summary: Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows 7 32 bit to ... Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX 11. Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...
Pixelsalad Rendering Engine Wip 06 - Detailed Analysis & Overview
Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows 7 32 bit to ... Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX 11. Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ... Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX 11. This is a personal project I decided to do after writing an OpenGL After a LOT of optimizations, I have the wall
sau khi bạn xem xong video này để mà nói thì nếu bạn có một tư duy và kỹ năng C++ tốt thì bạn đã đủ khả năng để làm ra những ...