Media Summary: Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX 11. Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...

Pixelsalad Rendering Engine Wip 05 - Detailed Analysis & Overview

Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX 11. Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...

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PixelSalad Rendering Engine WIP 05 - DirectX 11 (Blinn-Phong)
PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)
PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)
PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)
PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)
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PixelSalad Rendering Engine WIP 05 - DirectX 11 (Blinn-Phong)

PixelSalad Rendering Engine WIP 05 - DirectX 11 (Blinn-Phong)

Blinn-Phong shading.

PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)

PixelSalad Rendering Engine WIP 10 - DirectX 11 (Model Loading)

Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX 11.

PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)

PixelSalad Rendering Engine WIP 04 - DirectX 11 (First Shader)

Learning how to compile and use shaders.

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...

PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)

PixelSalad Rendering Engine WIP 02 - DirectX 11 (Spinning Cube)

Rendering