Media Summary: Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows 7 32 bit to ... Normal Mapping created with DirectX 11 and C++. Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX 11.
Pixelsalad Rendering Engine Wip 09 - Detailed Analysis & Overview
Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows 7 32 bit to ... Normal Mapping created with DirectX 11 and C++. Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX 11. This is a personal project I decided to do after writing an OpenGL Using Box3D for physics Denoising is half-res checkerboard NRD reblur, works quite nice. This is recorded with FSR3 quality ... This is my final year project for BSc Computer Games Development at UCLAN. Deferred
Demonstration of: +Phong Shading +Shadow Mapping and soft shadows +Texture Mapping +Procedural Texturing Using ... A short peek in my space tech demo. Now with skybox and seamless disappearance of texture models.