Media Summary: Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows 7 32 bit to ... Normal Mapping created with DirectX 11 and C++. Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX 11.

Pixelsalad Rendering Engine Wip 09 - Detailed Analysis & Overview

Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows 7 32 bit to ... Normal Mapping created with DirectX 11 and C++. Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX 11. This is a personal project I decided to do after writing an OpenGL Using Box3D for physics Denoising is half-res checkerboard NRD reblur, works quite nice. This is recorded with FSR3 quality ... This is my final year project for BSc Computer Games Development at UCLAN. Deferred

Demonstration of: +Phong Shading +Shadow Mapping and soft shadows +Texture Mapping +Procedural Texturing Using ... A short peek in my space tech demo. Now with skybox and seamless disappearance of texture models.

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PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)
PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)
PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)
My DirectX Rendering Engine
Per voxel shadows
DirectX 11 Rendering Engine
Deferred Rendering Engine DirectX 11
Fur Rendering Directx
Game Engine - Physically Based Rendering
3D Rendering
DirectX 9.0 : Depth Buffer Shadow
Shadow Mapping
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PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

PixelSalad Rendering Engine WIP 09 - DirectX 11 (Shadow Mapping)

Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows 7 32 bit to ...

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

Normal Mapping created with DirectX 11 and C++.

PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)

PixelSalad Rendering Engine WIP 11 - DirectX 11 (Transparency)

Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX 11.

My DirectX Rendering Engine

My DirectX Rendering Engine

This is a personal project I decided to do after writing an OpenGL

Per voxel shadows

Per voxel shadows

Using Box3D for physics Denoising is half-res checkerboard NRD reblur, works quite nice. This is recorded with FSR3 quality ...

DirectX 11 Rendering Engine

DirectX 11 Rendering Engine

In this project, I created a 3D

Deferred Rendering Engine DirectX 11

Deferred Rendering Engine DirectX 11

This is my final year project for BSc Computer Games Development at UCLAN. Deferred

Fur Rendering Directx

Fur Rendering Directx

Fur Rendering Directx

Game Engine - Physically Based Rendering

Game Engine - Physically Based Rendering

PBR - Physically Based

3D Rendering

3D Rendering

3D

DirectX 9.0 : Depth Buffer Shadow

DirectX 9.0 : Depth Buffer Shadow

DirectX 9.0 : Depth Buffer Shadow

Shadow Mapping

Shadow Mapping

Demonstration of: +Phong Shading +Shadow Mapping and soft shadows +Texture Mapping +Procedural Texturing Using ...

DirectX 11 'Insane Engine' Tech Demo (Skybox | Seamless Disappearance)

DirectX 11 'Insane Engine' Tech Demo (Skybox | Seamless Disappearance)

A short peek in my space tech demo. Now with skybox and seamless disappearance of texture models.