Media Summary: Normal Mapping created with DirectX 11 and C++. Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX 11. Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows 7 32 bit to ...
Pixelsalad Rendering Engine Wip 08 - Detailed Analysis & Overview
Normal Mapping created with DirectX 11 and C++. Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and DirectX 11. Created with MS Visual Studio 2013, C++ and DirectX 11. - Small level shadow mapping - Converted from Windows 7 32 bit to ... Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ... Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX 11. This is a personal project I decided to do after writing an OpenGL
Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source code) on ...