Media Summary: Everything rebuilt in a new framework! Now including weapon switching and faster collision detection. More AI stuff, now they can boost and flank! FlatMoveBehaviour with a world up vector!

Infinite Loop Devlog 7b - Detailed Analysis & Overview

Everything rebuilt in a new framework! Now including weapon switching and faster collision detection. More AI stuff, now they can boost and flank! FlatMoveBehaviour with a world up vector! Playing with SpectrumData and Shader Graph. What do you think? We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ... The start of some avoid collision behaviour. For some reason they still won't avoid walls...

Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ... Particles and some tuning, might be a little hard... Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved

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Infinite Loop Devlog #7B
Infinite Loop Devlog #7
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Infinite Loop Devlog #1
Infinite Loop Devlog #5
Debugging Infinite Loops | Indie Dev Solutions
Infinite Loop Devlog #14
Infinite Loop Devlog #3
Infinite Loop Devlog #9
Infinite Loop Devlog #4
Infinite Loop Devlog #2
Infinite Loop Devlog #12
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Infinite Loop Devlog #7B

Infinite Loop Devlog #7B

Here's an enemy spawn gun.

Infinite Loop Devlog #7

Infinite Loop Devlog #7

Everything rebuilt in a new framework! Now including weapon switching and faster collision detection.

Infinite Loop Devlog #8B

Infinite Loop Devlog #8B

More AI stuff, now they can boost and flank!

Infinite Loop Devlog #1

Infinite Loop Devlog #1

A quick look at the progress this week.

Infinite Loop Devlog #5

Infinite Loop Devlog #5

FlatMoveBehaviour with a world up vector!

Debugging Infinite Loops | Indie Dev Solutions

Debugging Infinite Loops | Indie Dev Solutions

In this video, I go over how to debug

Infinite Loop Devlog #14

Infinite Loop Devlog #14

Playing with SpectrumData and Shader Graph. What do you think?

Infinite Loop Devlog #3

Infinite Loop Devlog #3

We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ...

Infinite Loop Devlog #9

Infinite Loop Devlog #9

The start of some avoid collision behaviour. For some reason they still won't avoid walls...

Infinite Loop Devlog #4

Infinite Loop Devlog #4

Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ...

Infinite Loop Devlog #2

Infinite Loop Devlog #2

Day 2 of

Infinite Loop Devlog #12

Infinite Loop Devlog #12

Particles and some tuning, might be a little hard...

Infinite Loop Devlog #15

Infinite Loop Devlog #15

Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved