Media Summary: Everything rebuilt in a new framework! Now including weapon switching and faster collision detection. More AI stuff, now they can boost and flank! FlatMoveBehaviour with a world up vector!
Infinite Loop Devlog 7b - Detailed Analysis & Overview
Everything rebuilt in a new framework! Now including weapon switching and faster collision detection. More AI stuff, now they can boost and flank! FlatMoveBehaviour with a world up vector! Playing with SpectrumData and Shader Graph. What do you think? We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ... The start of some avoid collision behaviour. For some reason they still won't avoid walls...
Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ... Particles and some tuning, might be a little hard... Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved