Media Summary: More AI stuff, now they can boost and flank! FindTarget, Aim, and Move AI behaviour demonstration. Today's the day! We finally get to render an actual client buffer using our compositor. Is that an exciting process? No, not really.
Infinite Loop Devlog 8b - Detailed Analysis & Overview
More AI stuff, now they can boost and flank! FindTarget, Aim, and Move AI behaviour demonstration. Today's the day! We finally get to render an actual client buffer using our compositor. Is that an exciting process? No, not really. Particles and some tuning, might be a little hard... FlatMoveBehaviour with a world up vector! We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ...
Playing with SpectrumData and Shader Graph. What do you think?