Media Summary: Playing with SpectrumData and Shader Graph. What do you think? Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved Particles and some tuning, might be a little hard...
Infinite Loop Devlog 14 - Detailed Analysis & Overview
Playing with SpectrumData and Shader Graph. What do you think? Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved Particles and some tuning, might be a little hard... Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ... Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ... Everything rebuilt in a new framework! Now including weapon switching and faster collision detection.
Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... FlatMoveBehaviour with a world up vector! Welcome to the Grim Rail as our creative director and project manager Will, takes us behind the scenes on what he's been ...