Media Summary: Playing with SpectrumData and Shader Graph. What do you think? Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved Particles and some tuning, might be a little hard...

Infinite Loop Devlog 14 - Detailed Analysis & Overview

Playing with SpectrumData and Shader Graph. What do you think? Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved Particles and some tuning, might be a little hard... Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ... Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ... Everything rebuilt in a new framework! Now including weapon switching and faster collision detection.

Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... FlatMoveBehaviour with a world up vector! Welcome to the Grim Rail as our creative director and project manager Will, takes us behind the scenes on what he's been ...

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Infinite Loop Devlog #14
Infinite Loop Devlog #15
Infinite Loop Devlog #12
InfiniteLoopBugFixed
Infinite Loop Devlog #1
Infinite Loop Devlog #4
Infinite Loop Devlog #13
Infinite Loop Devlog #11
Infinite Loop Devlog #7
Debugging Infinite Loops | Indie Dev Solutions
Infinite Loop Devlog #10
Infinite Loop Devlog #5
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Infinite Loop Devlog #14

Infinite Loop Devlog #14

Playing with SpectrumData and Shader Graph. What do you think?

Infinite Loop Devlog #15

Infinite Loop Devlog #15

Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved

Infinite Loop Devlog #12

Infinite Loop Devlog #12

Particles and some tuning, might be a little hard...

InfiniteLoopBugFixed

InfiniteLoopBugFixed

Devlog

Infinite Loop Devlog #1

Infinite Loop Devlog #1

A quick look at the progress this week.

Infinite Loop Devlog #4

Infinite Loop Devlog #4

Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ...

Infinite Loop Devlog #13

Infinite Loop Devlog #13

Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ...

Infinite Loop Devlog #11

Infinite Loop Devlog #11

Accidentally created a boss...

Infinite Loop Devlog #7

Infinite Loop Devlog #7

Everything rebuilt in a new framework! Now including weapon switching and faster collision detection.

Debugging Infinite Loops | Indie Dev Solutions

Debugging Infinite Loops | Indie Dev Solutions

In this video, I go over how to debug

Infinite Loop Devlog #10

Infinite Loop Devlog #10

Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ...

Infinite Loop Devlog #5

Infinite Loop Devlog #5

FlatMoveBehaviour with a world up vector!

Designing the intro of our game - GrimRail Devlogs

Designing the intro of our game - GrimRail Devlogs

Welcome to the Grim Rail as our creative director and project manager Will, takes us behind the scenes on what he's been ...