Media Summary: Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ... Hello all, In this episode, the focus shifts from small mechanics to full game spaces. From lobby design to forest atmosphere and ... Welcome to the Grim Rail as our creative director and project manager Will, takes us behind the scenes on what he's been ...
Infinite Loop Devlog 13 - Detailed Analysis & Overview
Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ... Hello all, In this episode, the focus shifts from small mechanics to full game spaces. From lobby design to forest atmosphere and ... Welcome to the Grim Rail as our creative director and project manager Will, takes us behind the scenes on what he's been ... Particles and some tuning, might be a little hard... Heya! I ran into something interesting during development. I made an We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ...
Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ...