Media Summary: Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ...
Infinite Loop Devlog 15 - Detailed Analysis & Overview
Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ... Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... In this episode, I play around and tweak my playfield borders, trying to make it feel like it's emitting light, feel more neon and make ... I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.
Download Source Code & Project Files: Here's a roadmap organizing all my ...