Media Summary: Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... Warning: - This video is made on live stream, I only make comments or explain things if someone in the chat asks me. - This is not ... The start of some avoid collision behaviour. For some reason they still won't avoid walls...

Infinite Loop Devlog 10 - Detailed Analysis & Overview

Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... Warning: - This video is made on live stream, I only make comments or explain things if someone in the chat asks me. - This is not ... The start of some avoid collision behaviour. For some reason they still won't avoid walls... FindTarget, Aim, and Move AI behaviour demonstration. Particles and some tuning, might be a little hard... Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved

FlatMoveBehaviour with a world up vector! More AI stuff, now they can boost and flank! Welcome to the Grim Rail as our creative director and project manager Will, takes us behind the scenes on what he's been ... We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ... Playing with SpectrumData and Shader Graph. What do you think?

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Infinite Loop Devlog #10
Indie Game Devlog - infinite loop - (10/08/24)
Infinite Loop Devlog #9
Infinite Loop Devlog #11
Infinite Loop Devlog #8
Infinite Loop Devlog #12
Infinite Loop Devlog #1
Infinite Loop Devlog #15
Infinite Loop Devlog #5
Infinite Loop Devlog #8B
Designing the intro of our game - GrimRail Devlogs
Infinite Loop Devlog #3
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Infinite Loop Devlog #10

Infinite Loop Devlog #10

Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ...

Indie Game Devlog - infinite loop - (10/08/24)

Indie Game Devlog - infinite loop - (10/08/24)

Warning: - This video is made on live stream, I only make comments or explain things if someone in the chat asks me. - This is not ...

Infinite Loop Devlog #9

Infinite Loop Devlog #9

The start of some avoid collision behaviour. For some reason they still won't avoid walls...

Infinite Loop Devlog #11

Infinite Loop Devlog #11

Accidentally created a boss...

Infinite Loop Devlog #8

Infinite Loop Devlog #8

FindTarget, Aim, and Move AI behaviour demonstration.

Infinite Loop Devlog #12

Infinite Loop Devlog #12

Particles and some tuning, might be a little hard...

Infinite Loop Devlog #1

Infinite Loop Devlog #1

A quick look at the progress this week.

Infinite Loop Devlog #15

Infinite Loop Devlog #15

Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved

Infinite Loop Devlog #5

Infinite Loop Devlog #5

FlatMoveBehaviour with a world up vector!

Infinite Loop Devlog #8B

Infinite Loop Devlog #8B

More AI stuff, now they can boost and flank!

Designing the intro of our game - GrimRail Devlogs

Designing the intro of our game - GrimRail Devlogs

Welcome to the Grim Rail as our creative director and project manager Will, takes us behind the scenes on what he's been ...

Infinite Loop Devlog #3

Infinite Loop Devlog #3

We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ...

Infinite Loop Devlog #14

Infinite Loop Devlog #14

Playing with SpectrumData and Shader Graph. What do you think?