Media Summary: Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... Warning: - This video is made on live stream, I only make comments or explain things if someone in the chat asks me. - This is not ... The start of some avoid collision behaviour. For some reason they still won't avoid walls...
Infinite Loop Devlog 10 - Detailed Analysis & Overview
Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... Warning: - This video is made on live stream, I only make comments or explain things if someone in the chat asks me. - This is not ... The start of some avoid collision behaviour. For some reason they still won't avoid walls... FindTarget, Aim, and Move AI behaviour demonstration. Particles and some tuning, might be a little hard... Pathfinding WORKS! Finally! Procedural content with realtime pathfinding around a curved
FlatMoveBehaviour with a world up vector! More AI stuff, now they can boost and flank! Welcome to the Grim Rail as our creative director and project manager Will, takes us behind the scenes on what he's been ... We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ... Playing with SpectrumData and Shader Graph. What do you think?