Media Summary: FlatMoveBehaviour with a world up vector! Blink has been released! Download and play for free! iOS: Everything rebuilt in a new framework! Now including weapon switching and faster collision detection.

Infinite Loop Devlog 5 - Detailed Analysis & Overview

FlatMoveBehaviour with a world up vector! Blink has been released! Download and play for free! iOS: Everything rebuilt in a new framework! Now including weapon switching and faster collision detection. Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ... The start of some avoid collision behaviour. For some reason they still won't avoid walls...

Today I have fixed..eh...ignored.. a long standing issue with a core gameplay aspect, added a climbing animation and added ... Particles and some tuning, might be a little hard... New B3 system nearly ready. Smoothed out camera movement, fixed jittery collision. Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ...

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Infinite Loop Devlog #5
Indie Game Dev Log #5 - Finishing the Game Loop!
Infinite Loop Devlog #7
Adding FRACTURING to my game's physics [Voxel Devlog #28]
Infinite Loop Devlog #4
Infinite Loop Devlog #1
Infinite Loop Devlog #9
Bugs, Boxes and Brilliant Animations - Devlog 5
Infinite Loop Devlog #12
Infinite Loop Devlog #6
My new infinity loop for NPC. devlog
Infinite Loop Devlog #7B
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Infinite Loop Devlog #5

Infinite Loop Devlog #5

FlatMoveBehaviour with a world up vector!

Indie Game Dev Log #5 - Finishing the Game Loop!

Indie Game Dev Log #5 - Finishing the Game Loop!

Blink has been released! Download and play for free! iOS: https://apps.apple.com/us/app/blink-a-bugs-light/id1475168017?ls=1 ...

Infinite Loop Devlog #7

Infinite Loop Devlog #7

Everything rebuilt in a new framework! Now including weapon switching and faster collision detection.

Adding FRACTURING to my game's physics [Voxel Devlog #28]

Adding FRACTURING to my game's physics [Voxel Devlog #28]

Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...

Infinite Loop Devlog #4

Infinite Loop Devlog #4

Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ...

Infinite Loop Devlog #1

Infinite Loop Devlog #1

A quick look at the progress this week.

Infinite Loop Devlog #9

Infinite Loop Devlog #9

The start of some avoid collision behaviour. For some reason they still won't avoid walls...

Bugs, Boxes and Brilliant Animations - Devlog 5

Bugs, Boxes and Brilliant Animations - Devlog 5

Today I have fixed..eh...ignored.. a long standing issue with a core gameplay aspect, added a climbing animation and added ...

Infinite Loop Devlog #12

Infinite Loop Devlog #12

Particles and some tuning, might be a little hard...

Infinite Loop Devlog #6

Infinite Loop Devlog #6

New B3 system nearly ready. Smoothed out camera movement, fixed jittery collision.

My new infinity loop for NPC. devlog

My new infinity loop for NPC. devlog

My new infinity loop for NPC. devlog

Infinite Loop Devlog #7B

Infinite Loop Devlog #7B

Here's an enemy spawn gun.

Infinite Loop Devlog #10

Infinite Loop Devlog #10

Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ...