Media Summary: New B3 system nearly ready. Smoothed out camera movement, fixed jittery collision. Everything rebuilt in a new framework! Now including weapon switching and faster collision detection. This theory is an interesting one, and one I think really has some weight to it if you consider all the evidence I put forward in this ...
Infinite Loop Devlog 6 - Detailed Analysis & Overview
New B3 system nearly ready. Smoothed out camera movement, fixed jittery collision. Everything rebuilt in a new framework! Now including weapon switching and faster collision detection. This theory is an interesting one, and one I think really has some weight to it if you consider all the evidence I put forward in this ... More AI stuff, now they can boost and flank! Particles and some tuning, might be a little hard... Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ...
Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ... Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive ... The start of some avoid collision behaviour. For some reason they still won't avoid walls...