Media Summary: New B3 system nearly ready. Smoothed out camera movement, fixed jittery collision. Everything rebuilt in a new framework! Now including weapon switching and faster collision detection. This theory is an interesting one, and one I think really has some weight to it if you consider all the evidence I put forward in this ...

Infinite Loop Devlog 6 - Detailed Analysis & Overview

New B3 system nearly ready. Smoothed out camera movement, fixed jittery collision. Everything rebuilt in a new framework! Now including weapon switching and faster collision detection. This theory is an interesting one, and one I think really has some weight to it if you consider all the evidence I put forward in this ... More AI stuff, now they can boost and flank! Particles and some tuning, might be a little hard... Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ...

Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ... Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive ... The start of some avoid collision behaviour. For some reason they still won't avoid walls...

Photo Gallery

Infinite Loop Devlog #6
Star Rail's INFINITE Loop Problem (And What Can Cause It)
Infinite Loop Devlog #7
Infinite Loop Devlog #1
How the Halo universe could be stuck in an infinite loop
Infinite Loop Devlog #8B
Infinite Loop Devlog #12
Infinite Loop Devlog #4
Infinite Loop Devlog #10
Infinite Loop Devlog #3
Pushing Unity To The Limit - Hyperbolica Devlog #6
💥DEVLOG 6 | FREE CO OP DUSK LIKE GAME
View Detailed Profile
Infinite Loop Devlog #6

Infinite Loop Devlog #6

New B3 system nearly ready. Smoothed out camera movement, fixed jittery collision.

Star Rail's INFINITE Loop Problem (And What Can Cause It)

Star Rail's INFINITE Loop Problem (And What Can Cause It)

A video about

Infinite Loop Devlog #7

Infinite Loop Devlog #7

Everything rebuilt in a new framework! Now including weapon switching and faster collision detection.

Infinite Loop Devlog #1

Infinite Loop Devlog #1

A quick look at the progress this week.

How the Halo universe could be stuck in an infinite loop

How the Halo universe could be stuck in an infinite loop

This theory is an interesting one, and one I think really has some weight to it if you consider all the evidence I put forward in this ...

Infinite Loop Devlog #8B

Infinite Loop Devlog #8B

More AI stuff, now they can boost and flank!

Infinite Loop Devlog #12

Infinite Loop Devlog #12

Particles and some tuning, might be a little hard...

Infinite Loop Devlog #4

Infinite Loop Devlog #4

Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ...

Infinite Loop Devlog #10

Infinite Loop Devlog #10

Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ...

Infinite Loop Devlog #3

Infinite Loop Devlog #3

We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ...

Pushing Unity To The Limit - Hyperbolica Devlog #6

Pushing Unity To The Limit - Hyperbolica Devlog #6

Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive ...

💥DEVLOG 6 | FREE CO OP DUSK LIKE GAME

💥DEVLOG 6 | FREE CO OP DUSK LIKE GAME

DEVLOG 6

Infinite Loop Devlog #9

Infinite Loop Devlog #9

The start of some avoid collision behaviour. For some reason they still won't avoid walls...