Media Summary: Heya! I ran into something interesting during development. I made an Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ... FindTarget, Aim, and Move AI behaviour demonstration.

Infinite Loop Fly Cube Devlog - Detailed Analysis & Overview

Heya! I ran into something interesting during development. I made an Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ... FindTarget, Aim, and Move AI behaviour demonstration. The start of some avoid collision behaviour. For some reason they still won't avoid walls... Welcome to the Grim Rail as our creative director and project manager Will, takes us behind the scenes on what he's been ... FlatMoveBehaviour with a world up vector!

Everything rebuilt in a new framework! Now including weapon switching and faster collision detection. We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ... Particles and some tuning, might be a little hard... Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ... Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ... More AI stuff, now they can boost and flank!

Photo Gallery

Infinite Loop?! Fly Cube Devlog #2
Infinite Loop Devlog #1
Infinite Loop Devlog #13
Infinite Loop Devlog #8
Infinite Loop Devlog #9
Designing the intro of our game - GrimRail Devlogs
Infinite Loop Devlog #5
Infinite Loop Devlog #7
Infinite Loop Devlog #3
Infinite Loop Devlog #12
Infinite Loop Devlog #10
Infinite Loop Devlog #4
View Detailed Profile
Infinite Loop?! Fly Cube Devlog #2

Infinite Loop?! Fly Cube Devlog #2

Heya! I ran into something interesting during development. I made an

Infinite Loop Devlog #1

Infinite Loop Devlog #1

A quick look at the progress this week.

Infinite Loop Devlog #13

Infinite Loop Devlog #13

Procedural level generation, and a level goal! Here's a test of running through a bunch of them. The player can boost their speed ...

Infinite Loop Devlog #8

Infinite Loop Devlog #8

FindTarget, Aim, and Move AI behaviour demonstration.

Infinite Loop Devlog #9

Infinite Loop Devlog #9

The start of some avoid collision behaviour. For some reason they still won't avoid walls...

Designing the intro of our game - GrimRail Devlogs

Designing the intro of our game - GrimRail Devlogs

Welcome to the Grim Rail as our creative director and project manager Will, takes us behind the scenes on what he's been ...

Infinite Loop Devlog #5

Infinite Loop Devlog #5

FlatMoveBehaviour with a world up vector!

Infinite Loop Devlog #7

Infinite Loop Devlog #7

Everything rebuilt in a new framework! Now including weapon switching and faster collision detection.

Infinite Loop Devlog #3

Infinite Loop Devlog #3

We switched to rigidbodies for better collision handling (not on the bullets yet), and got boost bouncing off of any angled surface ...

Infinite Loop Devlog #12

Infinite Loop Devlog #12

Particles and some tuning, might be a little hard...

Infinite Loop Devlog #10

Infinite Loop Devlog #10

Final upload for the night, enemies now avoid each other and do their best to navigate around obstacles. The trick was ...

Infinite Loop Devlog #4

Infinite Loop Devlog #4

Closing out the weekend we reworked how the player and enemies are put together, with a new component system. Here it is in ...

Infinite Loop Devlog #8B

Infinite Loop Devlog #8B

More AI stuff, now they can boost and flank!