Media Summary: WIP: Started to work on the second level of WIP: Started to work on the third level of Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds.

Infested Devlog Underground Entrance - Detailed Analysis & Overview

WIP: Started to work on the second level of WIP: Started to work on the third level of Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds. WIP: I am still working on getting URP running and setting up the city night level. I finally managed to have good FPS results. WIP: After solving the nav mesh problem of the level, I added some enemies to reward the player when finding the secret passage ... Work in progress: I am currently working on the level below the hospital. The Zombie Virus has mutated the area below the ...

WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes. Added a short in game camera transition for the first Zombie the player encounters in the game. Also worked on the hit animation. WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ... WIP: The start of the level, introducing some a game mechanism and a new zombie type: the soldier zombie, which despite it's ... WIP: Worked on the UI: - simplified health, armor, stamina display - weapon ammo display simplified - added a new Quest and ... Currently working on a new level of the Zombie

WIP: Testrun of the main part of the first level.

Photo Gallery

Infested Devlog: Underground Entrance
Infested Devlog:  Level3 - Into the dark tunnels
Infested Devlog: City ambient
Infested Dev Log: Work in Progress Ambient City
Infested Devlog: Level 2 alternative path to surprise the enemies
Infested Dev Log: Sewer treatment plant under the zombie infested hospital
Infested Devlog: Inside the Hospital
Infested DevLog: First Contact - The very first Zombie
Infested Devlog: Chinatown
Infested DevLog: Outside the hospital
Infested Devlog: Level3 Testrun
Infested Devlog: City Highline
View Detailed Profile
Infested Devlog: Underground Entrance

Infested Devlog: Underground Entrance

WIP: Started to work on the second level of

Infested Devlog:  Level3 - Into the dark tunnels

Infested Devlog: Level3 - Into the dark tunnels

WIP: Started to work on the third level of

Infested Devlog: City ambient

Infested Devlog: City ambient

Still in the process to migrate to URP renderpipeline. Added reflections. Captured in editor, no sounds.

Infested Dev Log: Work in Progress Ambient City

Infested Dev Log: Work in Progress Ambient City

WIP: I am still working on getting URP running and setting up the city night level. I finally managed to have good FPS results.

Infested Devlog: Level 2 alternative path to surprise the enemies

Infested Devlog: Level 2 alternative path to surprise the enemies

WIP: After solving the nav mesh problem of the level, I added some enemies to reward the player when finding the secret passage ...

Infested Dev Log: Sewer treatment plant under the zombie infested hospital

Infested Dev Log: Sewer treatment plant under the zombie infested hospital

Work in progress: I am currently working on the level below the hospital. The Zombie Virus has mutated the area below the ...

Infested Devlog: Inside the Hospital

Infested Devlog: Inside the Hospital

WIP: Started to work on the inner area of the hospital testing out a new zombie type and also local post processing volumes.

Infested DevLog: First Contact - The very first Zombie

Infested DevLog: First Contact - The very first Zombie

Added a short in game camera transition for the first Zombie the player encounters in the game. Also worked on the hit animation.

Infested Devlog: Chinatown

Infested Devlog: Chinatown

WiP: The player has to cross the china town. This demo shows one new zombie type (Spitter) and much improved navmesh link ...

Infested DevLog: Outside the hospital

Infested DevLog: Outside the hospital

WIP: The start of the level, introducing some a game mechanism and a new zombie type: the soldier zombie, which despite it's ...

Infested Devlog: Level3 Testrun

Infested Devlog: Level3 Testrun

WIP: Worked on the UI: - simplified health, armor, stamina display - weapon ammo display simplified - added a new Quest and ...

Infested Devlog: City Highline

Infested Devlog: City Highline

Currently working on a new level of the Zombie

Infested Devlog: First Level The City

Infested Devlog: First Level The City

WIP: Testrun of the main part of the first level.