Media Summary: To be fair, I couldn't think of any useful challenges to implement when I made this semi-cutscene. Even if it was only the balance ... Note: The map was not final as it was just a “walk around” map for Andrew to run in. FINALLY SOME NEW STUFF it has been like a year since I used the

Old Sace Controlled Devlog 5 - Detailed Analysis & Overview

To be fair, I couldn't think of any useful challenges to implement when I made this semi-cutscene. Even if it was only the balance ... Note: The map was not final as it was just a “walk around” map for Andrew to run in. FINALLY SOME NEW STUFF it has been like a year since I used the The voice clips are also placeholders since they don't sound like that in Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead. The main menu was actually easy to code since it's just broadcast blocks and all that. All though the hosting menu was kind of ...

This cutscene would use to play when you pick the contestants you want in the show. It was a pain to code all that, but I got the gist ... Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... Building my first RPG battle system in Godot 4, no experience, just progress. This week I built a turn-based combat system with a ... Feedback can be magic in game development, as I learn and explain in this video on how I went from the "wrong" game, to the ...

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(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene
(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue
SACE: Controlled! Devlog #1 - Title
(OLD) SACE: Controlled! Devlog #6 - The Balance Beam
(OLD) SACE: Controlled! Devlog #1 - Title
(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options
(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene
Devlog 5 - State Machines & Animation Chaos
How I made voxels SHATTER on impact [Voxel Devlog #28]
Reviving an old project as something completely different | DAAC devlog 1
Battle System & First NPC | Indie Game Devlog #12
ROGUE Devlog #6 | Touhou-like
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(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene

(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene

To be fair, I couldn't think of any useful challenges to implement when I made this semi-cutscene. Even if it was only the balance ...

(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue

(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue

Note: The map was not final as it was just a “walk around” map for Andrew to run in.

SACE: Controlled! Devlog #1 - Title

SACE: Controlled! Devlog #1 - Title

FINALLY SOME NEW STUFF it has been like a year since I used the

(OLD) SACE: Controlled! Devlog #6 - The Balance Beam

(OLD) SACE: Controlled! Devlog #6 - The Balance Beam

The voice clips are also placeholders since they don't sound like that in

(OLD) SACE: Controlled! Devlog #1 - Title

(OLD) SACE: Controlled! Devlog #1 - Title

Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead.

(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options

(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options

The main menu was actually easy to code since it's just broadcast blocks and all that. All though the hosting menu was kind of ...

(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene

(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene

This cutscene would use to play when you pick the contestants you want in the show. It was a pain to code all that, but I got the gist ...

Devlog 5 - State Machines & Animation Chaos

Devlog 5 - State Machines & Animation Chaos

In this

How I made voxels SHATTER on impact [Voxel Devlog #28]

How I made voxels SHATTER on impact [Voxel Devlog #28]

Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...

Reviving an old project as something completely different | DAAC devlog 1

Reviving an old project as something completely different | DAAC devlog 1

for small updates - https://x.com/MallleDive.

Battle System & First NPC | Indie Game Devlog #12

Battle System & First NPC | Indie Game Devlog #12

Building my first RPG battle system in Godot 4, no experience, just progress. This week I built a turn-based combat system with a ...

ROGUE Devlog #6 | Touhou-like

ROGUE Devlog #6 | Touhou-like

Play: https://www.roblox.com/games/123330767555385/ROGUE Discord: https://discord.gg/2j5h6TActn Again, New STUFF ...

Same Game, NEW Prototype! [Devlog 0003]

Same Game, NEW Prototype! [Devlog 0003]

Feedback can be magic in game development, as I learn and explain in this video on how I went from the "wrong" game, to the ...