Media Summary: To be fair, I couldn't think of any useful challenges to implement when I made this semi-cutscene. Even if it was only the balance ... Note: The map was not final as it was just a “walk around” map for Andrew to run in. FINALLY SOME NEW STUFF it has been like a year since I used the
Old Sace Controlled Devlog 5 - Detailed Analysis & Overview
To be fair, I couldn't think of any useful challenges to implement when I made this semi-cutscene. Even if it was only the balance ... Note: The map was not final as it was just a “walk around” map for Andrew to run in. FINALLY SOME NEW STUFF it has been like a year since I used the The voice clips are also placeholders since they don't sound like that in Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead. The main menu was actually easy to code since it's just broadcast blocks and all that. All though the hosting menu was kind of ...
This cutscene would use to play when you pick the contestants you want in the show. It was a pain to code all that, but I got the gist ... Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... Building my first RPG battle system in Godot 4, no experience, just progress. This week I built a turn-based combat system with a ... Feedback can be magic in game development, as I learn and explain in this video on how I went from the "wrong" game, to the ...