Media Summary: Note: The map was not final as it was just a “walk around” map for Andrew to run in. Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead. The voice clips are also placeholders since they don't sound like that in
Old Sace Controlled Devlog 4 - Detailed Analysis & Overview
Note: The map was not final as it was just a “walk around” map for Andrew to run in. Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead. The voice clips are also placeholders since they don't sound like that in To be fair, I couldn't think of any useful challenges to implement when I made this semi-cutscene. Even if it was only the balance ... This cutscene would use to play when you pick the contestants you want in the show. It was a pain to code all that, but I got the gist ... The main menu was actually easy to code since it's just broadcast blocks and all that. All though the hosting menu was kind of ...
[Day 39 of Development] Pls comment to suggest Game in development 🛠️ Engine: Godot Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... (U)ntitled (S)ide (S)crolling (A)ction (S)tabber - I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go.