Media Summary: Note: The map was not final as it was just a “walk around” map for Andrew to run in. Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead. The voice clips are also placeholders since they don't sound like that in

Old Sace Controlled Devlog 4 - Detailed Analysis & Overview

Note: The map was not final as it was just a “walk around” map for Andrew to run in. Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead. The voice clips are also placeholders since they don't sound like that in To be fair, I couldn't think of any useful challenges to implement when I made this semi-cutscene. Even if it was only the balance ... This cutscene would use to play when you pick the contestants you want in the show. It was a pain to code all that, but I got the gist ... The main menu was actually easy to code since it's just broadcast blocks and all that. All though the hosting menu was kind of ...

[Day 39 of Development] Pls comment to suggest Game in development 🛠️ Engine: Godot Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... (U)ntitled (S)ide (S)crolling (A)ction (S)tabber - I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go.

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(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue
(OLD) SACE: Controlled! Devlog #1 - Title
(OLD) SACE: Controlled! Devlog #6 - The Balance Beam
(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene
(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene
(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options
Devlog 4 - A chop of the old block!
The Biggest Update yet. | Devlog #4 - Endfallen: Echoes of the End
Adding FRACTURING to my game's physics [Voxel Devlog #28]
USSAS - DevBlog #15
TreadHeads Devlog 4 - Playtesting new balancing system
Reviving an old project as something completely different | DAAC devlog 1
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(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue

(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue

Note: The map was not final as it was just a “walk around” map for Andrew to run in.

(OLD) SACE: Controlled! Devlog #1 - Title

(OLD) SACE: Controlled! Devlog #1 - Title

Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead.

(OLD) SACE: Controlled! Devlog #6 - The Balance Beam

(OLD) SACE: Controlled! Devlog #6 - The Balance Beam

The voice clips are also placeholders since they don't sound like that in

(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene

(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene

To be fair, I couldn't think of any useful challenges to implement when I made this semi-cutscene. Even if it was only the balance ...

(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene

(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene

This cutscene would use to play when you pick the contestants you want in the show. It was a pain to code all that, but I got the gist ...

(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options

(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options

The main menu was actually easy to code since it's just broadcast blocks and all that. All though the hosting menu was kind of ...

Devlog 4 - A chop of the old block!

Devlog 4 - A chop of the old block!

[Day 39 of Development] Pls comment to suggest

The Biggest Update yet. | Devlog #4 - Endfallen: Echoes of the End

The Biggest Update yet. | Devlog #4 - Endfallen: Echoes of the End

Game in development 🛠️ Engine: Godot

Adding FRACTURING to my game's physics [Voxel Devlog #28]

Adding FRACTURING to my game's physics [Voxel Devlog #28]

Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...

USSAS - DevBlog #15

USSAS - DevBlog #15

(U)ntitled (S)ide (S)crolling (A)ction (S)tabber -

TreadHeads Devlog 4 - Playtesting new balancing system

TreadHeads Devlog 4 - Playtesting new balancing system

I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go.

Reviving an old project as something completely different | DAAC devlog 1

Reviving an old project as something completely different | DAAC devlog 1

for small updates - https://x.com/MallleDive.

Can my game handle more than 4 NPCs? | Indie-game Devlog

Can my game handle more than 4 NPCs? | Indie-game Devlog

A