Media Summary: This cutscene would use to play when you pick the contestants you want in the show. It was a pain to code all that, but I got the gist ... FINALLY SOME NEW STUFF it has been like a year since I used the The main menu was actually easy to code since it's just broadcast blocks and all that. All though the hosting menu was kind of ...

Old Sace Controlled Devlog 3 - Detailed Analysis & Overview

This cutscene would use to play when you pick the contestants you want in the show. It was a pain to code all that, but I got the gist ... FINALLY SOME NEW STUFF it has been like a year since I used the The main menu was actually easy to code since it's just broadcast blocks and all that. All though the hosting menu was kind of ... Note: The map was not final as it was just a “walk around” map for Andrew to run in. Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead. To be fair, I couldn't think of any useful challenges to implement when I made this semi-cutscene. Even if it was only the balance ...

The voice clips are also placeholders since they don't sound like that in Yeah we should probably dig deeper into this "mystery" Jake's computer is completly fried after downloading game file. I finally finished making the damage system! The broken bone image isn't finished yet, so I'm using the brain fatal damage image. More updates coming soon. About The Pact of Centradigon: It's a 3D platformer / RPG inspired by Mario 64, with a heavy ... Feedback can be magic in game development, as I learn and explain in this video on how I went from the "wrong" game, to the ... Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...

Orrstead releases March 7, 2024 Wishlist and Play the Demo on Steam

Photo Gallery

(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene
SACE: Controlled! Devlog #1 - Title
(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options
(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue
(OLD) SACE: Controlled! Devlog #1 - Title
(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene
(OLD) SACE: Controlled! Devlog #6 - The Balance Beam
Dev_03 - The lost corporate build of Garry's Mod.
Devlog 3
The Vertical Slice | The Pact of Centradigon Devlog #3
Same Game, NEW Prototype! [Devlog 0003]
Breaking EVERYTHING in my voxel game engine [Voxel Devlog #28]
View Detailed Profile
(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene

(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene

This cutscene would use to play when you pick the contestants you want in the show. It was a pain to code all that, but I got the gist ...

SACE: Controlled! Devlog #1 - Title

SACE: Controlled! Devlog #1 - Title

FINALLY SOME NEW STUFF it has been like a year since I used the

(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options

(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options

The main menu was actually easy to code since it's just broadcast blocks and all that. All though the hosting menu was kind of ...

(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue

(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue

Note: The map was not final as it was just a “walk around” map for Andrew to run in.

(OLD) SACE: Controlled! Devlog #1 - Title

(OLD) SACE: Controlled! Devlog #1 - Title

Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead.

(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene

(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene

To be fair, I couldn't think of any useful challenges to implement when I made this semi-cutscene. Even if it was only the balance ...

(OLD) SACE: Controlled! Devlog #6 - The Balance Beam

(OLD) SACE: Controlled! Devlog #6 - The Balance Beam

The voice clips are also placeholders since they don't sound like that in

Dev_03 - The lost corporate build of Garry's Mod.

Dev_03 - The lost corporate build of Garry's Mod.

Yeah we should probably dig deeper into this "mystery" Jake's computer is completly fried after downloading game file.

Devlog 3

Devlog 3

I finally finished making the damage system! The broken bone image isn't finished yet, so I'm using the brain fatal damage image.

The Vertical Slice | The Pact of Centradigon Devlog #3

The Vertical Slice | The Pact of Centradigon Devlog #3

More updates coming soon. About The Pact of Centradigon: It's a 3D platformer / RPG inspired by Mario 64, with a heavy ...

Same Game, NEW Prototype! [Devlog 0003]

Same Game, NEW Prototype! [Devlog 0003]

Feedback can be magic in game development, as I learn and explain in this video on how I went from the "wrong" game, to the ...

Breaking EVERYTHING in my voxel game engine [Voxel Devlog #28]

Breaking EVERYTHING in my voxel game engine [Voxel Devlog #28]

Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...

Finding the Fun | Devlog 3

Finding the Fun | Devlog 3

Orrstead releases March 7, 2024 Wishlist and Play the Demo on Steam https://store.steampowered.com/app/693940/Orrstead/ ...