Media Summary: The main menu was actually easy to code since it's just broadcast blocks and all that. All though the hosting menu was kind of ... Note: The map was not final as it was just a “walk around” map for Andrew to run in. FINALLY SOME NEW STUFF it has been like a year since I used the

Old Sace Controlled Devlog 2 - Detailed Analysis & Overview

The main menu was actually easy to code since it's just broadcast blocks and all that. All though the hosting menu was kind of ... Note: The map was not final as it was just a “walk around” map for Andrew to run in. FINALLY SOME NEW STUFF it has been like a year since I used the Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead. The voice clips are also placeholders since they don't sound like that in This cutscene would use to play when you pick the contestants you want in the show. It was a pain to code all that, but I got the gist ...

To be fair, I couldn't think of any useful challenges to implement when I made this semi-cutscene. Even if it was only the balance ... Here I'm showcasing the New Mechanics that I implemented in my conceptual Stealth Game, for my Stealth Level Rework.

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(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options
(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue
SACE: Controlled! Devlog #1 - Title
(OLD) SACE: Controlled! Devlog #1 - Title
(OLD) SACE: Controlled! Devlog #6 - The Balance Beam
(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene
(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene
LOST IN STUDS DEVLOG 2 (new temp and other things)
Devlog[2] - Updated models and some stuff
[UNSEAL] - WLG Showcase, Steam Playtest and more | Devlog #2
My RPG Was Missing This Feature... | Devlog #2
From Camp to Shelter | Devlog #2
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(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options

(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options

The main menu was actually easy to code since it's just broadcast blocks and all that. All though the hosting menu was kind of ...

(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue

(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue

Note: The map was not final as it was just a “walk around” map for Andrew to run in.

SACE: Controlled! Devlog #1 - Title

SACE: Controlled! Devlog #1 - Title

FINALLY SOME NEW STUFF it has been like a year since I used the

(OLD) SACE: Controlled! Devlog #1 - Title

(OLD) SACE: Controlled! Devlog #1 - Title

Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead.

(OLD) SACE: Controlled! Devlog #6 - The Balance Beam

(OLD) SACE: Controlled! Devlog #6 - The Balance Beam

The voice clips are also placeholders since they don't sound like that in

(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene

(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene

This cutscene would use to play when you pick the contestants you want in the show. It was a pain to code all that, but I got the gist ...

(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene

(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene

To be fair, I couldn't think of any useful challenges to implement when I made this semi-cutscene. Even if it was only the balance ...

LOST IN STUDS DEVLOG 2 (new temp and other things)

LOST IN STUDS DEVLOG 2 (new temp and other things)

simple

Devlog[2] - Updated models and some stuff

Devlog[2] - Updated models and some stuff

well that was my second

[UNSEAL] - WLG Showcase, Steam Playtest and more | Devlog #2

[UNSEAL] - WLG Showcase, Steam Playtest and more | Devlog #2

Steam: https://store.steampowered.com/app/4034440/Unseal/ A little catch up from the last

My RPG Was Missing This Feature... | Devlog #2

My RPG Was Missing This Feature... | Devlog #2

This is part

From Camp to Shelter | Devlog #2

From Camp to Shelter | Devlog #2

In the first Nexora

Implementing the Stealth Mechanics  - Devlog #2

Implementing the Stealth Mechanics - Devlog #2

Here I'm showcasing the New Mechanics that I implemented in my conceptual Stealth Game, for my Stealth Level Rework.