Media Summary: Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead. FINALLY SOME NEW STUFF it has been like a year since I used the The voice clips are also placeholders since they don't sound like that in

Old Sace Controlled Devlog 1 - Detailed Analysis & Overview

Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead. FINALLY SOME NEW STUFF it has been like a year since I used the The voice clips are also placeholders since they don't sound like that in Note: The map was not final as it was just a “walk around” map for Andrew to run in. The main menu was actually easy to code since it's just broadcast blocks and all that. All though the hosting menu was kind of ... To be fair, I couldn't think of any useful challenges to implement when I made this semi-cutscene. Even if it was only the balance ...

This cutscene would use to play when you pick the contestants you want in the show. It was a pain to code all that, but I got the gist ... Quake came out in 1996. We thought it would be fun to see if we could give it a modern multiplayer backend with things like ... I made a game that is intended to be hacked! But I have never made a game before, so I had to learn game development first. Do you want to know more about the game? Borealis Descent is a Souls-like / Horror-Survival ... So you might already know TELOS, but in case you don't, it's a free-to-play multiplayer FPS with really fast movement. I've been ... Join the waitlist for when I finish the course. Join my AI community as well here ...

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(OLD) SACE: Controlled! Devlog #1 - Title
SACE: Controlled! Devlog #1 - Title
(OLD) SACE: Controlled! Devlog #6 - The Balance Beam
(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue
(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options
(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene
(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene
Sneak or Snack 2 | Devlog 1: Pre-Alpha 0.3
Modernizing 30-year old Quake Game's Backend with AccelByte Devlog — Episode 1
How To Learn Something New? - Game Devlog #1
Borealis Descent - Devlog #1
REWRITING A MULTIPLAYER FPS FROM SCRATCH - TELOS DEVLOG #1
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(OLD) SACE: Controlled! Devlog #1 - Title

(OLD) SACE: Controlled! Devlog #1 - Title

Just to let you know that SuperAndrew418 Games isn't real yet, that's why PFA Games is hitting the spot instead.

SACE: Controlled! Devlog #1 - Title

SACE: Controlled! Devlog #1 - Title

FINALLY SOME NEW STUFF it has been like a year since I used the

(OLD) SACE: Controlled! Devlog #6 - The Balance Beam

(OLD) SACE: Controlled! Devlog #6 - The Balance Beam

The voice clips are also placeholders since they don't sound like that in

(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue

(OLD) SACE: Controlled! Devlog #4 - Overworld and Character Dialogue

Note: The map was not final as it was just a “walk around” map for Andrew to run in.

(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options

(OLD) SACE: Controlled! Devlog #2 - Main Menu, Hosting Setup, and Options

The main menu was actually easy to code since it's just broadcast blocks and all that. All though the hosting menu was kind of ...

(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene

(OLD) SACE: Controlled! Devlog #5 - Challenge Reveal Cutscene

To be fair, I couldn't think of any useful challenges to implement when I made this semi-cutscene. Even if it was only the balance ...

(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene

(OLD) SACE: Controlled! Devlog #3 - Wormhole Cutscene

This cutscene would use to play when you pick the contestants you want in the show. It was a pain to code all that, but I got the gist ...

Sneak or Snack 2 | Devlog 1: Pre-Alpha 0.3

Sneak or Snack 2 | Devlog 1: Pre-Alpha 0.3

gamedev #gaming #horrorgame #gamedevelopment #gameupdates #gameplay #

Modernizing 30-year old Quake Game's Backend with AccelByte Devlog — Episode 1

Modernizing 30-year old Quake Game's Backend with AccelByte Devlog — Episode 1

Quake came out in 1996. We thought it would be fun to see if we could give it a modern multiplayer backend with things like ...

How To Learn Something New? - Game Devlog #1

How To Learn Something New? - Game Devlog #1

I made a game that is intended to be hacked! But I have never made a game before, so I had to learn game development first.

Borealis Descent - Devlog #1

Borealis Descent - Devlog #1

Do you want to know more about the game? | https://bio.site/borealisdescent Borealis Descent is a Souls-like / Horror-Survival ...

REWRITING A MULTIPLAYER FPS FROM SCRATCH - TELOS DEVLOG #1

REWRITING A MULTIPLAYER FPS FROM SCRATCH - TELOS DEVLOG #1

So you might already know TELOS, but in case you don't, it's a free-to-play multiplayer FPS with really fast movement. I've been ...

Survive the Night | Devlog 1 (v0.7.0)

Survive the Night | Devlog 1 (v0.7.0)

Join the https://agenticjumpstart.com waitlist for when I finish the course. Join my AI community as well here ...