Media Summary: In this tool-assisted education video I demonstrate how to create a Tetris clone in This is likely my very first line drawing routine. It's not Bresenham's line algorithm by any means, but it is my own invention of ... 2021-11-07. 80 columns of text in 320x300

Wewishyo Bas Gw Basic Tandy - Detailed Analysis & Overview

In this tool-assisted education video I demonstrate how to create a Tetris clone in This is likely my very first line drawing routine. It's not Bresenham's line algorithm by any means, but it is my own invention of ... 2021-11-07. 80 columns of text in 320x300 PC-BASIC emulator is running 3 or 4x the speed of normal This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ... Cavern Quest was a platformer I made that was inspired by seeing Downland. INSPIRATION I saw Downland on a TRS-80 at a ...

First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/ This is likely one of my first programs ever in Fairly straight forward, some christmas music played on the I probably called this IMAGEPER for Image Perspective, meaning I was interesting in drawing objects at different sizes for the ...

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WEWISHYO.BAS - GW-BASIC, Tandy 1000 3-tone music (We Wish You a Merry Xmas)
GWBASIC   THE BUS DEMO
Writing a Tetris clone in GW-BASIC -- Tandy 1000 programming example
LINESUB.BAS - GW-BASIC, line drawing subroutine
80COL.BAS - GW-BASIC, 80 column text, 3x5 font, 320x200 Tandy/CGA
EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2
DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition
EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3
CAVERNQU.BAS - GW-BASIC, platformer level design, 8x8 tiles
EXPLOSIO.BAS - GW-BASIC, particle explosion #1
BOMB.BAS - GW-BASIC, 1-player bomb dropping target game
GWBasic: Christmas Music on the Tandy 1000
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WEWISHYO.BAS - GW-BASIC, Tandy 1000 3-tone music (We Wish You a Merry Xmas)

WEWISHYO.BAS - GW-BASIC, Tandy 1000 3-tone music (We Wish You a Merry Xmas)

The

GWBASIC   THE BUS DEMO

GWBASIC THE BUS DEMO

A short

Writing a Tetris clone in GW-BASIC -- Tandy 1000 programming example

Writing a Tetris clone in GW-BASIC -- Tandy 1000 programming example

In this tool-assisted education video I demonstrate how to create a Tetris clone in

LINESUB.BAS - GW-BASIC, line drawing subroutine

LINESUB.BAS - GW-BASIC, line drawing subroutine

This is likely my very first line drawing routine. It's not Bresenham's line algorithm by any means, but it is my own invention of ...

80COL.BAS - GW-BASIC, 80 column text, 3x5 font, 320x200 Tandy/CGA

80COL.BAS - GW-BASIC, 80 column text, 3x5 font, 320x200 Tandy/CGA

2021-11-07. 80 columns of text in 320x300

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

PC-BASIC emulator is running 3 or 4x the speed of normal

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ...

EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3

EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3

The same as EXPLOSI2.

CAVERNQU.BAS - GW-BASIC, platformer level design, 8x8 tiles

CAVERNQU.BAS - GW-BASIC, platformer level design, 8x8 tiles

Cavern Quest was a platformer I made that was inspired by seeing Downland. INSPIRATION I saw Downland on a TRS-80 at a ...

EXPLOSIO.BAS - GW-BASIC, particle explosion #1

EXPLOSIO.BAS - GW-BASIC, particle explosion #1

First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/

BOMB.BAS - GW-BASIC, 1-player bomb dropping target game

BOMB.BAS - GW-BASIC, 1-player bomb dropping target game

This is likely one of my first programs ever in

GWBasic: Christmas Music on the Tandy 1000

GWBasic: Christmas Music on the Tandy 1000

Fairly straight forward, some christmas music played on the

IMAGEPER.BAS - GW-BASIC, vector graphics image scaling

IMAGEPER.BAS - GW-BASIC, vector graphics image scaling

I probably called this IMAGEPER for Image Perspective, meaning I was interesting in drawing objects at different sizes for the ...