Media Summary: First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200 PC-BASIC emulator is running 3 or 4x the speed of normal hello... here i discuss the main diffrences between

Explosi3 Bas Gw Basic Particle - Detailed Analysis & Overview

First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200 PC-BASIC emulator is running 3 or 4x the speed of normal hello... here i discuss the main diffrences between This is likely my very first line drawing routine. It's not Bresenham's line algorithm by any means, but it is my own invention of ... This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ... This is one of my first attempts to make a road "engine". It draws a road in 320x200 16-color mode, using 4 colors for the lanes, ...

Cavern Quest was a platformer I made that was inspired by seeing Downland. INSPIRATION I saw Downland on a TRS-80 at a ... This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ... Hi everyone this is Marc.and here is a program I created in

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EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3
EXPLOSIO.BAS - GW-BASIC, particle explosion #1
TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce
EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2
GW-Basic VS. FreeBASIC for DOS
GWBASIC   THE BUS DEMO
GWBASIC CIRCLE.BAS
LINESUB.BAS - GW-BASIC, line drawing subroutine
DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition
ROAD.BAS - GW-BASIC, 2D overhead road animation via palette
CAVERNQU.BAS - GW-BASIC, platformer level design, 8x8 tiles
ALPHABET.BAS - GW-BASIC, bubble sort program
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EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3

EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3

The same as EXPLOSI2.

EXPLOSIO.BAS - GW-BASIC, particle explosion #1

EXPLOSIO.BAS - GW-BASIC, particle explosion #1

First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

This is the same program as BOUNCE.

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

PC-BASIC emulator is running 3 or 4x the speed of normal

GW-Basic VS. FreeBASIC for DOS

GW-Basic VS. FreeBASIC for DOS

hello... here i discuss the main diffrences between

GWBASIC   THE BUS DEMO

GWBASIC THE BUS DEMO

A short

GWBASIC CIRCLE.BAS

GWBASIC CIRCLE.BAS

44 lines of fun.

LINESUB.BAS - GW-BASIC, line drawing subroutine

LINESUB.BAS - GW-BASIC, line drawing subroutine

This is likely my very first line drawing routine. It's not Bresenham's line algorithm by any means, but it is my own invention of ...

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ...

ROAD.BAS - GW-BASIC, 2D overhead road animation via palette

ROAD.BAS - GW-BASIC, 2D overhead road animation via palette

This is one of my first attempts to make a road "engine". It draws a road in 320x200 16-color mode, using 4 colors for the lanes, ...

CAVERNQU.BAS - GW-BASIC, platformer level design, 8x8 tiles

CAVERNQU.BAS - GW-BASIC, platformer level design, 8x8 tiles

Cavern Quest was a platformer I made that was inspired by seeing Downland. INSPIRATION I saw Downland on a TRS-80 at a ...

ALPHABET.BAS - GW-BASIC, bubble sort program

ALPHABET.BAS - GW-BASIC, bubble sort program

This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ...

Beavis and Butt Head   A Trivia Game   Written in GW-BASIC

Beavis and Butt Head A Trivia Game Written in GW-BASIC

Hi everyone this is Marc.and here is a program I created in