Media Summary: First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200 PC-BASIC emulator is running 3 or 4x the speed of normal I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape effect.

Explosio Bas Gw Basic Particle - Detailed Analysis & Overview

First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200 PC-BASIC emulator is running 3 or 4x the speed of normal I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape effect. This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ... This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ... This would be one of my first physics demos ever made. It is using Euler integration of course, but the main idea is that the system ...

This is likely one of my first programs ever in

Photo Gallery

EXPLOSIO.BAS - GW-BASIC, particle explosion #1
EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3
EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2
TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce
EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version
ALPHABET.BAS - GW-BASIC, bubble sort program
GWBASIC   THE BUS DEMO
DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition
GW BASIC LESSON 19 KILL COMMAND
BOUNCE.BAS - GW-BASIC, physics demo ball bouncing
GWBASIC CIRCLE.BAS
BOMB.BAS - GW-BASIC, 1-player bomb dropping target game
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EXPLOSIO.BAS - GW-BASIC, particle explosion #1

EXPLOSIO.BAS - GW-BASIC, particle explosion #1

First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200

EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3

EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3

The same as EXPLOSI2.

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

PC-BASIC emulator is running 3 or 4x the speed of normal

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

This is the same program as BOUNCE.

EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version

EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version

I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape effect.

ALPHABET.BAS - GW-BASIC, bubble sort program

ALPHABET.BAS - GW-BASIC, bubble sort program

This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ...

GWBASIC   THE BUS DEMO

GWBASIC THE BUS DEMO

A short

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ...

GW BASIC LESSON 19 KILL COMMAND

GW BASIC LESSON 19 KILL COMMAND

GW BASIC LESSON 19 KILL COMMAND

BOUNCE.BAS - GW-BASIC, physics demo ball bouncing

BOUNCE.BAS - GW-BASIC, physics demo ball bouncing

This would be one of my first physics demos ever made. It is using Euler integration of course, but the main idea is that the system ...

GWBASIC CIRCLE.BAS

GWBASIC CIRCLE.BAS

44 lines of fun.

BOMB.BAS - GW-BASIC, 1-player bomb dropping target game

BOMB.BAS - GW-BASIC, 1-player bomb dropping target game

This is likely one of my first programs ever in

Explosion particle systems

Explosion particle systems

Explosion particle systems