Media Summary: This is likely one of my first programs ever in First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200 particles in an explosion. Tandy allowed for two joysticks, with 2 buttons each,

Bomb Bas Gw Basic 1 - Detailed Analysis & Overview

This is likely one of my first programs ever in First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200 particles in an explosion. Tandy allowed for two joysticks, with 2 buttons each, This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ... This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ... I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape effect.

PC-BASIC emulator is running 3 or 4x the speed of normal This would be one of my first physics demos ever made. It is using Euler integration of course, but the I used to use windows 3.0 as a teenager, one day I asked myself if I could implement something like it myself. At the time I probably called this IMAGEPER for Image Perspective, meaning I was interesting in drawing objects at different sizes for the ...

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BOMB.BAS - GW-BASIC, 1-player bomb dropping target game
EXPLOSIO.BAS - GW-BASIC, particle explosion #1
BOMB2.BAS - GW-BASIC, 2-player bomb dropping target game
ALPHABET.BAS - GW-BASIC, bubble sort program
DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition
GWBASIC   THE BUS DEMO
EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version
TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce
EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2
BOUNCE.BAS - GW-BASIC, physics demo ball bouncing
GWBasic: Farout
EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3
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BOMB.BAS - GW-BASIC, 1-player bomb dropping target game

BOMB.BAS - GW-BASIC, 1-player bomb dropping target game

This is likely one of my first programs ever in

EXPLOSIO.BAS - GW-BASIC, particle explosion #1

EXPLOSIO.BAS - GW-BASIC, particle explosion #1

First attempt to us bitmapped graphics (320x200 x 4-color) mode of CGA/Tandy to render 200 particles in an explosion.

BOMB2.BAS - GW-BASIC, 2-player bomb dropping target game

BOMB2.BAS - GW-BASIC, 2-player bomb dropping target game

Tandy allowed for two joysticks, with 2 buttons each,

ALPHABET.BAS - GW-BASIC, bubble sort program

ALPHABET.BAS - GW-BASIC, bubble sort program

This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ...

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ...

GWBASIC   THE BUS DEMO

GWBASIC THE BUS DEMO

A short

EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version

EXPL2021.BAS - GW-BASIC, 2021 refactor: 16-color explosion version

I toyed with my old code, and noticed I was setting X and Y velocities independently, which was causing a cross shape effect.

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

TROUNCE.BAS - GW-BASIC, trace route + bounce physics = trounce

This is the same program as BOUNCE.

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

EXPLOSI2.BAS - GW-BASIC, colored particle explosion #2

PC-BASIC emulator is running 3 or 4x the speed of normal

BOUNCE.BAS - GW-BASIC, physics demo ball bouncing

BOUNCE.BAS - GW-BASIC, physics demo ball bouncing

This would be one of my first physics demos ever made. It is using Euler integration of course, but the

GWBasic: Farout

GWBasic: Farout

I used to use windows 3.0 as a teenager, one day I asked myself if I could implement something like it myself. At the time

EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3

EXPLOSI3.BAS - GW-BASIC, particle explosion lines #3

The same as EXPLOSI2.

IMAGEPER.BAS - GW-BASIC, vector graphics image scaling

IMAGEPER.BAS - GW-BASIC, vector graphics image scaling

I probably called this IMAGEPER for Image Perspective, meaning I was interesting in drawing objects at different sizes for the ...