Media Summary: This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ... I probably called this IMAGEPER for Image Perspective, meaning I was interesting in drawing objects at different sizes for the ... Cavern Quest was a platformer I made that was inspired by seeing Downland. INSPIRATION I saw Downland on a TRS-

80col Bas Gw Basic 80 - Detailed Analysis & Overview

This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ... I probably called this IMAGEPER for Image Perspective, meaning I was interesting in drawing objects at different sizes for the ... Cavern Quest was a platformer I made that was inspired by seeing Downland. INSPIRATION I saw Downland on a TRS- Today's game was made by Neil C. Obremski back in 2011, and took him only about a month to create. You play as a pilot trying ... I used to use windows 3.0 as a teenager, one day I asked myself if I could implement something like it myself. At the time This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ...

This is one of my first attempts to make a road "engine". It draws a road in 320x200 16-color mode, using 4 colors for the lanes, ... Just some ancient video game I never finished writing. Maybe someday I'll finish it. Maybe not. This is likely my very first line drawing routine. It's not Bresenham's line algorithm by any means, but it is my own invention of ...

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80COL.BAS - GW-BASIC, 80 column text, 3x5 font, 320x200 Tandy/CGA
GWBASIC CIRCLE.BAS
GWBASIC   THE BUS DEMO
ALPHABET.BAS - GW-BASIC, bubble sort program
IMAGEPER.BAS - GW-BASIC, vector graphics image scaling
CAVERNQU.BAS - GW-BASIC, platformer level design, 8x8 tiles
CMP20GAM.BAS - GW-BASIC, maze game
GWBasic: Space Escape
GWBasic: Farout
DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition
ROAD.BAS - GW-BASIC, 2D overhead road animation via palette
Hop80 Version 1 (late 20th century in GW-BASIC)
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80COL.BAS - GW-BASIC, 80 column text, 3x5 font, 320x200 Tandy/CGA

80COL.BAS - GW-BASIC, 80 column text, 3x5 font, 320x200 Tandy/CGA

2021-11-07.

GWBASIC CIRCLE.BAS

GWBASIC CIRCLE.BAS

44 lines of fun.

GWBASIC   THE BUS DEMO

GWBASIC THE BUS DEMO

A short

ALPHABET.BAS - GW-BASIC, bubble sort program

ALPHABET.BAS - GW-BASIC, bubble sort program

This was an amazing ability at the time when I discovered how to sort lists. I thought it was so incredible that the computer could ...

IMAGEPER.BAS - GW-BASIC, vector graphics image scaling

IMAGEPER.BAS - GW-BASIC, vector graphics image scaling

I probably called this IMAGEPER for Image Perspective, meaning I was interesting in drawing objects at different sizes for the ...

CAVERNQU.BAS - GW-BASIC, platformer level design, 8x8 tiles

CAVERNQU.BAS - GW-BASIC, platformer level design, 8x8 tiles

Cavern Quest was a platformer I made that was inspired by seeing Downland. INSPIRATION I saw Downland on a TRS-

CMP20GAM.BAS - GW-BASIC, maze game

CMP20GAM.BAS - GW-BASIC, maze game

UPDATE: See improved

GWBasic: Space Escape

GWBasic: Space Escape

Today's game was made by Neil C. Obremski back in 2011, and took him only about a month to create. You play as a pilot trying ...

GWBasic: Farout

GWBasic: Farout

I used to use windows 3.0 as a teenager, one day I asked myself if I could implement something like it myself. At the time

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

DECOMPOS.BAS - GW-BASIC, simple multiplication via decomposition

This must have been a method I read about or was taught in school to simplify multiplication by decomposing one of the two ...

ROAD.BAS - GW-BASIC, 2D overhead road animation via palette

ROAD.BAS - GW-BASIC, 2D overhead road animation via palette

This is one of my first attempts to make a road "engine". It draws a road in 320x200 16-color mode, using 4 colors for the lanes, ...

Hop80 Version 1 (late 20th century in GW-BASIC)

Hop80 Version 1 (late 20th century in GW-BASIC)

Just some ancient video game I never finished writing. Maybe someday I'll finish it. Maybe not.

LINESUB.BAS - GW-BASIC, line drawing subroutine

LINESUB.BAS - GW-BASIC, line drawing subroutine

This is likely my very first line drawing routine. It's not Bresenham's line algorithm by any means, but it is my own invention of ...