Media Summary: There is no MiG-29. It's just placeholder text. This just a snapshot of what it happens to look like as of the morning of January 20th. Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... This isn't great formation flying AI, but I think it's good enough for the demo. You'll also notice that the HUD has changed around a ...
Tiny Combat Redux Ui Exploration - Detailed Analysis & Overview
There is no MiG-29. It's just placeholder text. This just a snapshot of what it happens to look like as of the morning of January 20th. Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... This isn't great formation flying AI, but I think it's good enough for the demo. You'll also notice that the HUD has changed around a ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...
I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ... This video is just testing out patrols and dogfighting. The AI is pretty dumb fighting each other, but the functionality is all there and ... Rockets, rocket motors, and the pod launcher are complete for now. While right now it's just launching rockets, this can just as ... Finished the dogfight quick battle options. Only one page left to do, but I wonder if I should hold off on that and instead do ...