Media Summary: Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ... I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...
Playtesting Tiny Combat Redux - Detailed Analysis & Overview
Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ... I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ...
This video is just testing out patrols and dogfighting. The AI is pretty dumb fighting each other, but the functionality is all there and ... Added two mouse control schemes so that there are emergency backups for people without gamepads or unwilling to use a ... Rockets, rocket motors, and the pod launcher are complete for now. While right now it's just launching rockets, this can just as ...