Media Summary: Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... I've actually been working on other stuff ( While the damage model is more in depth than this, there is a visual shorthand to how damaged an enemy plane is. If they are ...
Tiny Combat Redux Ai Testing - Detailed Analysis & Overview
Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... I've actually been working on other stuff ( While the damage model is more in depth than this, there is a visual shorthand to how damaged an enemy plane is. If they are ... Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ...
Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ... Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...