Media Summary: Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... I've actually been working on other stuff ( While the damage model is more in depth than this, there is a visual shorthand to how damaged an enemy plane is. If they are ...

Tiny Combat Redux Ai Testing - Detailed Analysis & Overview

Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... I've actually been working on other stuff ( While the damage model is more in depth than this, there is a visual shorthand to how damaged an enemy plane is. If they are ... Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ...

Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ... Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Photo Gallery

Tiny Combat Redux - AI Testing
Unity 3D: Tiny Combat Redux - Guns and Damage
Tiny Combat Redux - MiG-21
Tiny Combat Arena - Testing AI Damage Model
Playtesting "Tiny Combat Redux"
Tiny Combat Redux - Attacking Some Tanks
Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack
Tiny Combat Redux - Formations and Groups
Tiny Combat Redux - WIP Dumb Bombs
Tiny Combat Arena - AI Patrol and Dogfight Tests
Tiny Combat Redux - UI Exploration
Tiny Combat Arcade - Missiles, Targeting, Basic AI
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Tiny Combat Redux - AI Testing

Tiny Combat Redux - AI Testing

This video is just

Unity 3D: Tiny Combat Redux - Guns and Damage

Unity 3D: Tiny Combat Redux - Guns and Damage

Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ...

Tiny Combat Redux - MiG-21

Tiny Combat Redux - MiG-21

I've actually been working on other stuff (

Tiny Combat Arena - Testing AI Damage Model

Tiny Combat Arena - Testing AI Damage Model

While the damage model is more in depth than this, there is a visual shorthand to how damaged an enemy plane is. If they are ...

Playtesting "Tiny Combat Redux"

Playtesting "Tiny Combat Redux"

Check out the game here: https://why485.itch.io/

Tiny Combat Redux - Attacking Some Tanks

Tiny Combat Redux - Attacking Some Tanks

Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ...

Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack

Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack

Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...

Tiny Combat Redux - Formations and Groups

Tiny Combat Redux - Formations and Groups

This isn't great formation flying

Tiny Combat Redux - WIP Dumb Bombs

Tiny Combat Redux - WIP Dumb Bombs

Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ...

Tiny Combat Arena - AI Patrol and Dogfight Tests

Tiny Combat Arena - AI Patrol and Dogfight Tests

Old (by like a week) footage of

Tiny Combat Redux - UI Exploration

Tiny Combat Redux - UI Exploration

Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ...

Tiny Combat Arcade - Missiles, Targeting, Basic AI

Tiny Combat Arcade - Missiles, Targeting, Basic AI

Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...