Media Summary: Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...
Tiny Combat Redux Attacking Some - Detailed Analysis & Overview
Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... Experimenting with UI styles and fonts. I have This isn't great formation flying AI, but I think it's good enough for the demo. You'll also notice that the HUD has changed around a ...
I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ... This video is just testing out patrols and dogfighting. The AI is pretty dumb fighting each other, but the functionality is all there and ... I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ... This is a super early and WIP video of the other mode in instant action, called Strike. You select from Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an AI plane that knows how to fly ...