Media Summary: The beginning of AI jets and basic AI flight routines! This feels really good. In the video I follow the AI as they fly a 3 waypoint route. Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... Dogfighting” against my AI (There's no weapons/targeting back in yet) is surprisingly cool. With even the most basic turn towards ...

Unity 3d Tiny Combat Redux - Detailed Analysis & Overview

The beginning of AI jets and basic AI flight routines! This feels really good. In the video I follow the AI as they fly a 3 waypoint route. Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... Dogfighting” against my AI (There's no weapons/targeting back in yet) is surprisingly cool. With even the most basic turn towards ... Added a new plane, the F-8 Crusader. Turns out adding a new plane was pretty easy. All it really is, is just copying an existing ... Since the last video I've accidentally written a bunch of other stuff. The plane now has actual physics, and everything has been ... Way too much has changed to list. Unfortunately there won't be much of a "game" for the demo day build, but a lot has been done.

This isn't great formation flying AI, but I think it's good enough for the demo. You'll also notice that the HUD has changed around a ... I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ... It doesn't really look any different, but it's completely different behind the scenes, and actually works without any smoke and ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ...

Photo Gallery

Unity 3D: Tiny Combat Redux - AI Aircraft and Basic Navigation
Unity 3D: Tiny Combat Redux - Guns and Damage
Unity 3D: Tiny Combat Redux - Landing gear plus porting to Unity 2018
Unity 3D: Tiny Combat Redux - Dogfight AI Prototyping
Unity 3D: Tiny Combat Redux - F-8 Crusader
Unity 3D: Tiny Combat Dev 02 - Physics, Camera, and Gun
Unity 3D: Tiny Combat Dev 07 Demo Day Build
Tiny Combat Redux - Formations and Groups
Tiny Combat Redux - MiG-21
Unity 3D: Tiny Combat Dev 05 Total Missile and Targeting Overhaul
Tiny Combat Redux - Splash Damage
Tiny Combat Redux - Attacking Some Tanks
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Unity 3D: Tiny Combat Redux - AI Aircraft and Basic Navigation

Unity 3D: Tiny Combat Redux - AI Aircraft and Basic Navigation

The beginning of AI jets and basic AI flight routines! This feels really good. In the video I follow the AI as they fly a 3 waypoint route.

Unity 3D: Tiny Combat Redux - Guns and Damage

Unity 3D: Tiny Combat Redux - Guns and Damage

Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ...

Unity 3D: Tiny Combat Redux - Landing gear plus porting to Unity 2018

Unity 3D: Tiny Combat Redux - Landing gear plus porting to Unity 2018

It's like

Unity 3D: Tiny Combat Redux - Dogfight AI Prototyping

Unity 3D: Tiny Combat Redux - Dogfight AI Prototyping

Dogfighting” against my AI (There's no weapons/targeting back in yet) is surprisingly cool. With even the most basic turn towards ...

Unity 3D: Tiny Combat Redux - F-8 Crusader

Unity 3D: Tiny Combat Redux - F-8 Crusader

Added a new plane, the F-8 Crusader. Turns out adding a new plane was pretty easy. All it really is, is just copying an existing ...

Unity 3D: Tiny Combat Dev 02 - Physics, Camera, and Gun

Unity 3D: Tiny Combat Dev 02 - Physics, Camera, and Gun

Since the last video I've accidentally written a bunch of other stuff. The plane now has actual physics, and everything has been ...

Unity 3D: Tiny Combat Dev 07 Demo Day Build

Unity 3D: Tiny Combat Dev 07 Demo Day Build

Way too much has changed to list. Unfortunately there won't be much of a "game" for the demo day build, but a lot has been done.

Tiny Combat Redux - Formations and Groups

Tiny Combat Redux - Formations and Groups

This isn't great formation flying AI, but I think it's good enough for the demo. You'll also notice that the HUD has changed around a ...

Tiny Combat Redux - MiG-21

Tiny Combat Redux - MiG-21

I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ...

Unity 3D: Tiny Combat Dev 05 Total Missile and Targeting Overhaul

Unity 3D: Tiny Combat Dev 05 Total Missile and Targeting Overhaul

It doesn't really look any different, but it's completely different behind the scenes, and actually works without any smoke and ...

Tiny Combat Redux - Splash Damage

Tiny Combat Redux - Splash Damage

Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...

Tiny Combat Redux - Attacking Some Tanks

Tiny Combat Redux - Attacking Some Tanks

Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ...

Tiny Combat Redux - WIP Dumb Bombs

Tiny Combat Redux - WIP Dumb Bombs

Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ...