Media Summary: Way too much has changed to list. Unfortunately there won't be much of a "game" for the demo day build, but a lot has been done. Since the last video I've accidentally written a bunch of other stuff. The plane now has actual physics, and everything has been ... I'll have a name at some point. I'm kind of just messing around, but I do have some ideas. The plane is actually physics driven now ...

Unity 3d Tiny Combat Dev - Detailed Analysis & Overview

Way too much has changed to list. Unfortunately there won't be much of a "game" for the demo day build, but a lot has been done. Since the last video I've accidentally written a bunch of other stuff. The plane now has actual physics, and everything has been ... I'll have a name at some point. I'm kind of just messing around, but I do have some ideas. The plane is actually physics driven now ... Since the last video a lot of work has happened under the hood to support missiles and targeting. Music is 祭事 by Floating Cloud. Dogfighting” against my AI (There's no weapons/targeting back in yet) is surprisingly cool. With even the most basic turn towards ... There is literally no reason for an NPC tank that you will fly over super fast and pretty much never see as more than a speck ...

It doesn't really look any different, but it's completely different behind the scenes, and actually works without any smoke and ... Very rough first pass on how this might look, but I'm super happy that all the mechanics for this are now working. Multi-lock, hold to ... I will be updating the GitHub repo and post updates as I go along. Project is in URP, The beginning of AI jets and basic AI flight routines! This feels really good. In the video I follow the AI as they fly a 3 waypoint route. Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... Added a new plane, the F-8 Crusader. Turns out adding a new plane was pretty easy. All it really is, is just copying an existing ...

Photo Gallery

Unity 3D: Tiny Combat Dev 07 Demo Day Build
Unity 3D: Tiny Combat Dev 02 - Physics, Camera, and Gun
Unity 3D: Tiny Combat Dev 01 - Terrain Prototyping
Unity 3D: Tiny Combat Dev 04 - Missiles and Targeting
Unity 3D: Tiny Combat Redux - Dogfight AI Prototyping
Unity 3D: Tiny Combat Dev 03 - Accidentally a Tank
Unity 3D: Tiny Combat Dev 05 Total Missile and Targeting Overhaul
Unity 3D: Tiny Combat Dev 06 Multi-Lock Missiles
[GitHub] Sword Melee Free Flow Combat Unity 3d - Free Available
Unity 3D: Campaign Wars Prototyping (For Tiny Combat?)
Unity 3D: Tiny Combat Redux - AI Aircraft and Basic Navigation
Unity 3D: Tiny Combat Redux - Guns and Damage
View Detailed Profile
Unity 3D: Tiny Combat Dev 07 Demo Day Build

Unity 3D: Tiny Combat Dev 07 Demo Day Build

Way too much has changed to list. Unfortunately there won't be much of a "game" for the demo day build, but a lot has been done.

Unity 3D: Tiny Combat Dev 02 - Physics, Camera, and Gun

Unity 3D: Tiny Combat Dev 02 - Physics, Camera, and Gun

Since the last video I've accidentally written a bunch of other stuff. The plane now has actual physics, and everything has been ...

Unity 3D: Tiny Combat Dev 01 - Terrain Prototyping

Unity 3D: Tiny Combat Dev 01 - Terrain Prototyping

I'll have a name at some point. I'm kind of just messing around, but I do have some ideas. The plane is actually physics driven now ...

Unity 3D: Tiny Combat Dev 04 - Missiles and Targeting

Unity 3D: Tiny Combat Dev 04 - Missiles and Targeting

Since the last video a lot of work has happened under the hood to support missiles and targeting. Music is 祭事 by Floating Cloud.

Unity 3D: Tiny Combat Redux - Dogfight AI Prototyping

Unity 3D: Tiny Combat Redux - Dogfight AI Prototyping

Dogfighting” against my AI (There's no weapons/targeting back in yet) is surprisingly cool. With even the most basic turn towards ...

Unity 3D: Tiny Combat Dev 03 - Accidentally a Tank

Unity 3D: Tiny Combat Dev 03 - Accidentally a Tank

There is literally no reason for an NPC tank that you will fly over super fast and pretty much never see as more than a speck ...

Unity 3D: Tiny Combat Dev 05 Total Missile and Targeting Overhaul

Unity 3D: Tiny Combat Dev 05 Total Missile and Targeting Overhaul

It doesn't really look any different, but it's completely different behind the scenes, and actually works without any smoke and ...

Unity 3D: Tiny Combat Dev 06 Multi-Lock Missiles

Unity 3D: Tiny Combat Dev 06 Multi-Lock Missiles

Very rough first pass on how this might look, but I'm super happy that all the mechanics for this are now working. Multi-lock, hold to ...

[GitHub] Sword Melee Free Flow Combat Unity 3d - Free Available

[GitHub] Sword Melee Free Flow Combat Unity 3d - Free Available

I will be updating the GitHub repo and post updates as I go along. Project is in URP,

Unity 3D: Campaign Wars Prototyping (For Tiny Combat?)

Unity 3D: Campaign Wars Prototyping (For Tiny Combat?)

I've been working on this

Unity 3D: Tiny Combat Redux - AI Aircraft and Basic Navigation

Unity 3D: Tiny Combat Redux - AI Aircraft and Basic Navigation

The beginning of AI jets and basic AI flight routines! This feels really good. In the video I follow the AI as they fly a 3 waypoint route.

Unity 3D: Tiny Combat Redux - Guns and Damage

Unity 3D: Tiny Combat Redux - Guns and Damage

Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ...

Unity 3D: Tiny Combat Redux - F-8 Crusader

Unity 3D: Tiny Combat Redux - F-8 Crusader

Added a new plane, the F-8 Crusader. Turns out adding a new plane was pretty easy. All it really is, is just copying an existing ...