Media Summary: I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Patch 0.8.2's release is imminent and the big focus of this patch has been on addressing the various camera and control problems ...

Tiny Combat Redux Mouse And - Detailed Analysis & Overview

I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Patch 0.8.2's release is imminent and the big focus of this patch has been on addressing the various camera and control problems ... This isn't great formation flying AI, but I think it's good enough for the demo. You'll also notice that the HUD has changed around a ... Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ...

Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ... This video is just testing out patrols and dogfighting. The AI is pretty dumb fighting each other, but the functionality is all there and ... One of the core things I want to do is support a wide variety of customizable input methods. The input rebinding menu is not in the ...

Photo Gallery

Tiny Combat Redux - Mouse and Keyboard Controls
Tiny Combat Redux - MiG-21
Tiny Combat Redux - WIP Dumb Bombs
Tiny Combat Arena - Mouse driven Free Look
Playtesting "Tiny Combat Redux"
Tiny Combat Redux - Formations and Groups
Tiny Combat Redux - Attacking Some Tanks
Tiny Combat Redux - UI Exploration
Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack
Tiny Combat Redux - Splash Damage
Tiny Combat Redux - HUD Only View and Padlocking
Tiny Combat Redux - AI Testing
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Tiny Combat Redux - Mouse and Keyboard Controls

Tiny Combat Redux - Mouse and Keyboard Controls

Added two

Tiny Combat Redux - MiG-21

Tiny Combat Redux - MiG-21

I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ...

Tiny Combat Redux - WIP Dumb Bombs

Tiny Combat Redux - WIP Dumb Bombs

Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ...

Tiny Combat Arena - Mouse driven Free Look

Tiny Combat Arena - Mouse driven Free Look

Patch 0.8.2's release is imminent and the big focus of this patch has been on addressing the various camera and control problems ...

Playtesting "Tiny Combat Redux"

Playtesting "Tiny Combat Redux"

Check out the game here: https://why485.itch.io/

Tiny Combat Redux - Formations and Groups

Tiny Combat Redux - Formations and Groups

This isn't great formation flying AI, but I think it's good enough for the demo. You'll also notice that the HUD has changed around a ...

Tiny Combat Redux - Attacking Some Tanks

Tiny Combat Redux - Attacking Some Tanks

Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ...

Tiny Combat Redux - UI Exploration

Tiny Combat Redux - UI Exploration

Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ...

Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack

Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack

Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...

Tiny Combat Redux - Splash Damage

Tiny Combat Redux - Splash Damage

Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...

Tiny Combat Redux - HUD Only View and Padlocking

Tiny Combat Redux - HUD Only View and Padlocking

I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ...

Tiny Combat Redux - AI Testing

Tiny Combat Redux - AI Testing

This video is just testing out patrols and dogfighting. The AI is pretty dumb fighting each other, but the functionality is all there and ...

Tiny Combat Arena: Mouse, Gamepad, and Joystick control modes

Tiny Combat Arena: Mouse, Gamepad, and Joystick control modes

One of the core things I want to do is support a wide variety of customizable input methods. The input rebinding menu is not in the ...