Media Summary: I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Patch 0.8.2's release is imminent and the big focus of this patch has been on addressing the various camera and control problems ...
Tiny Combat Redux Mouse And - Detailed Analysis & Overview
I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Patch 0.8.2's release is imminent and the big focus of this patch has been on addressing the various camera and control problems ... This isn't great formation flying AI, but I think it's good enough for the demo. You'll also notice that the HUD has changed around a ... Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ...
Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ... This video is just testing out patrols and dogfighting. The AI is pretty dumb fighting each other, but the functionality is all there and ... One of the core things I want to do is support a wide variety of customizable input methods. The input rebinding menu is not in the ...