Media Summary: More progress. Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3). Not my best video editing job. This is a time-lapse of me drawing the game's first map. I probably won't end up using it as-is for a ... This is my first attempt at 3D graphics. I converted an old 2D
Srpg Engine For Xna - Detailed Analysis & Overview
More progress. Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3). Not my best video editing job. This is a time-lapse of me drawing the game's first map. I probably won't end up using it as-is for a ... This is my first attempt at 3D graphics. I converted an old 2D We now have walking and navigation implemented for Phlyndir. Walking is done by using the left mouse button while the right ... Everything here is pulled from an xml file. The only input is me advancing the text. The models, character textures, and animations ... Coming along nicely. A good amount of the assets are temporary. Music is Back Fire (Hitoshi Sakimoto, Final Fantasy Tactics)
A video of basic AI and combat for Phlyndir. Additional Tags: A moment of inspiration gave me this quick test. I'm thinking of making a tactics RPG, ala FFT. I played this board game Descent ... Music from Tales of Vesperia by Motoi Sakuraba I made big improvements to the actor class by splitting it into a base class that's ...