Media Summary: More progress. Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3). Not my best video editing job. This is a time-lapse of me drawing the game's first map. I probably won't end up using it as-is for a ... This is my first attempt at 3D graphics. I converted an old 2D

Srpg Engine For Xna - Detailed Analysis & Overview

More progress. Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3). Not my best video editing job. This is a time-lapse of me drawing the game's first map. I probably won't end up using it as-is for a ... This is my first attempt at 3D graphics. I converted an old 2D We now have walking and navigation implemented for Phlyndir. Walking is done by using the left mouse button while the right ... Everything here is pulled from an xml file. The only input is me advancing the text. The models, character textures, and animations ... Coming along nicely. A good amount of the assets are temporary. Music is Back Fire (Hitoshi Sakimoto, Final Fantasy Tactics)

A video of basic AI and combat for Phlyndir. Additional Tags: A moment of inspiration gave me this quick test. I'm thinking of making a tactics RPG, ala FFT. I played this board game Descent ... Music from Tales of Vesperia by Motoi Sakuraba I made big improvements to the actor class by splitting it into a base class that's ...

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SRPG Engine for XNA
SRPG Engine for XNA 2
3D SRPG XNA engine
3D SRPG XNA engine 4-11-10
Ardor XNA SRPG Map Editor
XNA 3D SRPG Rough Prototype
C# XNA RPG - Phlyndir, Walk Demo
XNA SRPG Script Handling (xml)
Ardor XNA SRPG Gameplay
C# XNA RPG - Phlyndir, Basic AI and Combat
XNA Tactics Game movement demo
Tactics XNA - The first Two Hours.
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SRPG Engine for XNA

SRPG Engine for XNA

Just a turn based

SRPG Engine for XNA 2

SRPG Engine for XNA 2

Moving units, A* pathfinding, command

3D SRPG XNA engine

3D SRPG XNA engine

The

3D SRPG XNA engine 4-11-10

3D SRPG XNA engine 4-11-10

More progress. Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3).

Ardor XNA SRPG Map Editor

Ardor XNA SRPG Map Editor

Not my best video editing job. This is a time-lapse of me drawing the game's first map. I probably won't end up using it as-is for a ...

XNA 3D SRPG Rough Prototype

XNA 3D SRPG Rough Prototype

This is my first attempt at 3D graphics. I converted an old 2D

C# XNA RPG - Phlyndir, Walk Demo

C# XNA RPG - Phlyndir, Walk Demo

We now have walking and navigation implemented for Phlyndir. Walking is done by using the left mouse button while the right ...

XNA SRPG Script Handling (xml)

XNA SRPG Script Handling (xml)

Everything here is pulled from an xml file. The only input is me advancing the text. The models, character textures, and animations ...

Ardor XNA SRPG Gameplay

Ardor XNA SRPG Gameplay

Coming along nicely. A good amount of the assets are temporary. Music is Back Fire (Hitoshi Sakimoto, Final Fantasy Tactics)

C# XNA RPG - Phlyndir, Basic AI and Combat

C# XNA RPG - Phlyndir, Basic AI and Combat

A video of basic AI and combat for Phlyndir. Additional Tags:

XNA Tactics Game movement demo

XNA Tactics Game movement demo

Project: Tactics style game using

Tactics XNA - The first Two Hours.

Tactics XNA - The first Two Hours.

A moment of inspiration gave me this quick test. I'm thinking of making a tactics RPG, ala FFT. I played this board game Descent ...

C# XNA RPG Engine Project with Treasure Chests

C# XNA RPG Engine Project with Treasure Chests

Music from Tales of Vesperia by Motoi Sakuraba I made big improvements to the actor class by splitting it into a base class that's ...