Media Summary: More progress. Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3). 02/08/12 UPDATE Latest Update Here For this project, I am trying to push the ... A short video update, showcasing the addition of the idle/walk player states and the animation loader/player. Animations were ...
Xna 3d Srpg Rough Prototype - Detailed Analysis & Overview
More progress. Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3). 02/08/12 UPDATE Latest Update Here For this project, I am trying to push the ... A short video update, showcasing the addition of the idle/walk player states and the animation loader/player. Animations were ... だいぶ形になっただろうか・・・。 これからどうしよう/(^o^)\ First part of my senior project in uni(CGM IT RSU Thailand).A Now collisions are improved.... and main character is walking, jumping,... but don't die ... :) he will die soon.... Triangles do not ...