Media Summary: More progress. Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3). She is a thief and her name is Amélie Laval. I use the Space partitioning using Octrees Collision detection Vertex lighting
3d Srpg Xna Engine 4 - Detailed Analysis & Overview
More progress. Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3). She is a thief and her name is Amélie Laval. I use the Space partitioning using Octrees Collision detection Vertex lighting Not my best video editing job. This is a time-lapse of me drawing the game's first map. I probably won't end up using it as-is A short video update, showcasing the addition of the idle/walk player states and the animation loader/player. Animations were ...