Media Summary: More progress. Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3). In this video i show you guys how to use c#, Space partitioning using Octrees Collision detection Vertex lighting for models Lighting of
3d Srpg Xna Engine - Detailed Analysis & Overview
More progress. Rudimentary enemy AI, improved pathfinding (well, back up to par with the 2d pathfinding in V3). In this video i show you guys how to use c#, Space partitioning using Octrees Collision detection Vertex lighting for models Lighting of Not my best video editing job. This is a time-lapse of me drawing the game's first map. I probably won't end up using it as-is for a ... Testing on the basic realtime pathfinding system. From this starting point, work begins on unit-specific terrain cost, prohibited ...