Media Summary: Hi! This is my first ever Youtube video and Implemented a simple overlay for Gunner character - Enhanced hit reactions with refined animations, effects, Hitstop, and sound ... Create third character: Slayer - Implement basic locomotion, light attack combo - Test character swap functionality.

Project Asr Devlog 1 - Detailed Analysis & Overview

Hi! This is my first ever Youtube video and Implemented a simple overlay for Gunner character - Enhanced hit reactions with refined animations, effects, Hitstop, and sound ... Create third character: Slayer - Implement basic locomotion, light attack combo - Test character swap functionality. Implement Dash and First Skill for Primary Character - Refine Control Mechanics. Add Targeting System & Widget - Implement Execution Action. Implemented ranged enemy behavior using EQS - Implemented strafing, attack token system (manages AI attack permissions) ...

Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ... Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ... Introduce backstab system - New enemy character - Activate backstab marker when approaching closely from behind while the ... Enhanced visual effects for the second character's animations - Expanded skill set and attacks for the third character - Refined ...

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Project ASR - Devlog 1
Project ASR - Devlog 0
Making a High-Speed Roguelite FPS | HyperSurge Devlog #1
Project ASR - Devlog 11
Project ASR - Devlog 7
Project ASR - Devlog 10
Project ASR - Devlog 4
Project ASR - Devlog 12
[Project ASR] Improved Block & Parry Reaction Animations - Devlog #17
Project ASR - Devlog 6
Project ASR - Devlog 2
UE5 ARPG Project ASR - Devlog #15
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Project ASR - Devlog 1

Project ASR - Devlog 1

Project ASR - Devlog 1

Project ASR - Devlog 0

Project ASR - Devlog 0

Project ASR - Devlog 0

Making a High-Speed Roguelite FPS | HyperSurge Devlog #1

Making a High-Speed Roguelite FPS | HyperSurge Devlog #1

Hi! This is my first ever Youtube video and

Project ASR - Devlog 11

Project ASR - Devlog 11

Implemented a simple overlay for Gunner character - Enhanced hit reactions with refined animations, effects, Hitstop, and sound ...

Project ASR - Devlog 7

Project ASR - Devlog 7

Create third character: Slayer - Implement basic locomotion, light attack combo - Test character swap functionality.

Project ASR - Devlog 10

Project ASR - Devlog 10

Implement Dash and First Skill for Primary Character - Refine Control Mechanics.

Project ASR - Devlog 4

Project ASR - Devlog 4

Add Targeting System & Widget - Implement Execution Action.

Project ASR - Devlog 12

Project ASR - Devlog 12

Implemented ranged enemy behavior using EQS - Implemented strafing, attack token system (manages AI attack permissions) ...

[Project ASR] Improved Block & Parry Reaction Animations - Devlog #17

[Project ASR] Improved Block & Parry Reaction Animations - Devlog #17

Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ...

Project ASR - Devlog 6

Project ASR - Devlog 6

Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ...

Project ASR - Devlog 2

Project ASR - Devlog 2

Project ASR - Devlog 2

UE5 ARPG Project ASR - Devlog #15

UE5 ARPG Project ASR - Devlog #15

Introduce backstab system - New enemy character - Activate backstab marker when approaching closely from behind while the ...

Project ASR - Devlog 8

Project ASR - Devlog 8

Enhanced visual effects for the second character's animations - Expanded skill set and attacks for the third character - Refined ...