Media Summary: Implemented ranged enemy behavior using EQS - Implemented strafing, attack token system (manages AI attack permissions) ... Building my first RPG battle system in Godot 4, no experience, just progress. This week I built a turn-based combat system with a ... Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ...
Project Asr Devlog 12 - Detailed Analysis & Overview
Implemented ranged enemy behavior using EQS - Implemented strafing, attack token system (manages AI attack permissions) ... Building my first RPG battle system in Godot 4, no experience, just progress. This week I built a turn-based combat system with a ... Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ... Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ... Implement AI basic perception (Sight, Sound, Damage) - Add Simple Patrol, Investigate, Attack Behavior Tree - Add Ult to third ... Hi! This is my first ever Youtube video and
Practically at a Feature Lock in regards to Monster Combat. Most major mechanics locked-in at this point.