Media Summary: Wishlist on Steam NOW! Playtest registration ... Create third character: Slayer - Implement basic locomotion, light attack combo - Test character swap functionality. Implement Dash and First Skill for Primary Character - Refine Control Mechanics.

Project Asr Devlog 0 - Detailed Analysis & Overview

Wishlist on Steam NOW! Playtest registration ... Create third character: Slayer - Implement basic locomotion, light attack combo - Test character swap functionality. Implement Dash and First Skill for Primary Character - Refine Control Mechanics. Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ... Implemented ranged enemy behavior using EQS - Implemented strafing, attack token system (manages AI attack permissions) ... Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ...

Implemented a simple overlay for Gunner character - Enhanced hit reactions with refined animations, effects, Hitstop, and sound ... Introduce backstab system - New enemy character - Activate backstab marker when approaching closely from behind while the ... Welcome to the very first look at Rogue Caliber and the start of Iron Arc Interactive! This video is just a quick introduction to who I ...

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Project ASR - Devlog 0
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[Project ASR] Improved Block & Parry Reaction Animations - Devlog #17
Project ASR - Devlog 1
Project ASR - Devlog 12
Project ASR - Devlog 6
Project ASR - Devlog 11
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UE5 ARPG Project ASR - Devlog #15
Finally starting my DREAM GAME after 12 years of training - Project BaseUP! Devlog #0
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Project ASR - Devlog 0

Project ASR - Devlog 0

Project ASR - Devlog 0

Rinthine Devlog 0 - A year building our indie game

Rinthine Devlog 0 - A year building our indie game

Wishlist on Steam NOW! https://store.steampowered.com/app/4353330/Rinthine/ Playtest registration ...

Project ASR - Devlog 7

Project ASR - Devlog 7

Create third character: Slayer - Implement basic locomotion, light attack combo - Test character swap functionality.

Project ASR - Devlog 10

Project ASR - Devlog 10

Implement Dash and First Skill for Primary Character - Refine Control Mechanics.

[Project ASR] Improved Block & Parry Reaction Animations - Devlog #17

[Project ASR] Improved Block & Parry Reaction Animations - Devlog #17

Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ...

Project ASR - Devlog 1

Project ASR - Devlog 1

Project ASR - Devlog 1

Project ASR - Devlog 12

Project ASR - Devlog 12

Implemented ranged enemy behavior using EQS - Implemented strafing, attack token system (manages AI attack permissions) ...

Project ASR - Devlog 6

Project ASR - Devlog 6

Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ...

Project ASR - Devlog 11

Project ASR - Devlog 11

Implemented a simple overlay for Gunner character - Enhanced hit reactions with refined animations, effects, Hitstop, and sound ...

Project ASR - Devlog 2

Project ASR - Devlog 2

Project ASR - Devlog 2

UE5 ARPG Project ASR - Devlog #15

UE5 ARPG Project ASR - Devlog #15

Introduce backstab system - New enemy character - Activate backstab marker when approaching closely from behind while the ...

Finally starting my DREAM GAME after 12 years of training - Project BaseUP! Devlog #0

Finally starting my DREAM GAME after 12 years of training - Project BaseUP! Devlog #0

This is a preliminary / experimental

Rogue Caliber Devlog 0: The Vision, The Music, & The Setup

Rogue Caliber Devlog 0: The Vision, The Music, & The Setup

Welcome to the very first look at Rogue Caliber and the start of Iron Arc Interactive! This video is just a quick introduction to who I ...