Media Summary: Implement Dash and First Skill for Primary Character - Refine Control Mechanics. Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ... Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ...

Project Asr Devlog 10 - Detailed Analysis & Overview

Implement Dash and First Skill for Primary Character - Refine Control Mechanics. Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ... Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ... Implement AI basic perception (Sight, Sound, Damage) - Add Simple Patrol, Investigate, Attack Behavior Tree - Add Ult to third ... No visual progress this week — so I went down a rabbit hole instead. I spent the week researching incremental games. Embark on an epic boss battle in my personal ARPG

There are some very crucial steps in building a Working on my indie game, I've been getting 400+ fps, constantly. But one day I switched my computer's screen and got 1fps. In this video, I talk about fixing the jank in HyperSurge and turning it into something that actually feels good to play. It involved a lot ...

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Project ASR - Devlog 10
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Project ASR - Devlog 6
The Prophecy DevLog [Part 10] - Mobs And Faces
[Project ASR] Improved Block & Parry Reaction Animations - Devlog #17
Proejct ASR - Devlog 9
Project ASR - Devlog 1
Project ASR - Devlog 2
Devlog #10 - What Incremental Games Taught Me About Game Design
[Project ASR] UE5 ARPG Kaelos Boss Battle Gameplay - Devlog #21
How a 10x Developer Makes Projects
Fixing my Indie Game's Performance Issues | Soulflame Devlog
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Project ASR - Devlog 10

Project ASR - Devlog 10

Implement Dash and First Skill for Primary Character - Refine Control Mechanics.

Project ASR - Devlog 0

Project ASR - Devlog 0

Project ASR - Devlog 0

Project ASR - Devlog 6

Project ASR - Devlog 6

Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ...

The Prophecy DevLog [Part 10] - Mobs And Faces

The Prophecy DevLog [Part 10] - Mobs And Faces

godot #

[Project ASR] Improved Block & Parry Reaction Animations - Devlog #17

[Project ASR] Improved Block & Parry Reaction Animations - Devlog #17

Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ...

Proejct ASR - Devlog 9

Proejct ASR - Devlog 9

Implement AI basic perception (Sight, Sound, Damage) - Add Simple Patrol, Investigate, Attack Behavior Tree - Add Ult to third ...

Project ASR - Devlog 1

Project ASR - Devlog 1

Project ASR - Devlog 1

Project ASR - Devlog 2

Project ASR - Devlog 2

Project ASR - Devlog 2

Devlog #10 - What Incremental Games Taught Me About Game Design

Devlog #10 - What Incremental Games Taught Me About Game Design

No visual progress this week — so I went down a rabbit hole instead. I spent the week researching incremental games.

[Project ASR] UE5 ARPG Kaelos Boss Battle Gameplay - Devlog #21

[Project ASR] UE5 ARPG Kaelos Boss Battle Gameplay - Devlog #21

Embark on an epic boss battle in my personal ARPG

How a 10x Developer Makes Projects

How a 10x Developer Makes Projects

There are some very crucial steps in building a

Fixing my Indie Game's Performance Issues | Soulflame Devlog

Fixing my Indie Game's Performance Issues | Soulflame Devlog

Working on my indie game, I've been getting 400+ fps, constantly. But one day I switched my computer's screen and got 1fps.

I Made My Jank Game Feel Satisfying | HyperSurge Devlog

I Made My Jank Game Feel Satisfying | HyperSurge Devlog

In this video, I talk about fixing the jank in HyperSurge and turning it into something that actually feels good to play. It involved a lot ...