Media Summary: Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ... So, I made the lighting better, added a flashlight, and added some stuff to the map. Anyways, thanks for watchin' mate, goodbye ... Create third character: Slayer - Implement basic locomotion, light attack combo - Test character swap functionality.
Project Asr Devlog 6 - Detailed Analysis & Overview
Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ... So, I made the lighting better, added a flashlight, and added some stuff to the map. Anyways, thanks for watchin' mate, goodbye ... Create third character: Slayer - Implement basic locomotion, light attack combo - Test character swap functionality. Implement Dash and First Skill for Primary Character - Refine Control Mechanics. Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ... In this video, I showcase the use of Meta Humans, a variation in NPC design, and the development of a crouch system.
Add Targeting System & Widget - Implement Execution Action. Introduce backstab system - New enemy character - Activate backstab marker when approaching closely from behind while the ... Implemented a simple overlay for Gunner character - Enhanced hit reactions with refined animations, effects, Hitstop, and sound ... Enhanced visual effects for the second character's animations - Expanded skill set and attacks for the third character - Refined ... I'm working on the layouts for the next levels, starting from my previous game Citizen Pain. But this time I'm adding shortcuts and ... Built NPC dialog subsystem using AI language model; NPC's hostility/friendliness changes based on conversation - Added parry ...