Media Summary: Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ... So, I made the lighting better, added a flashlight, and added some stuff to the map. Anyways, thanks for watchin' mate, goodbye ... Create third character: Slayer - Implement basic locomotion, light attack combo - Test character swap functionality.

Project Asr Devlog 6 - Detailed Analysis & Overview

Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ... So, I made the lighting better, added a flashlight, and added some stuff to the map. Anyways, thanks for watchin' mate, goodbye ... Create third character: Slayer - Implement basic locomotion, light attack combo - Test character swap functionality. Implement Dash and First Skill for Primary Character - Refine Control Mechanics. Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ... In this video, I showcase the use of Meta Humans, a variation in NPC design, and the development of a crouch system.

Add Targeting System & Widget - Implement Execution Action. Introduce backstab system - New enemy character - Activate backstab marker when approaching closely from behind while the ... Implemented a simple overlay for Gunner character - Enhanced hit reactions with refined animations, effects, Hitstop, and sound ... Enhanced visual effects for the second character's animations - Expanded skill set and attacks for the third character - Refined ... I'm working on the layouts for the next levels, starting from my previous game Citizen Pain. But this time I'm adding shortcuts and ... Built NPC dialog subsystem using AI language model; NPC's hostility/friendliness changes based on conversation - Added parry ...

Photo Gallery

Project ASR - Devlog 6
The Project - Devlog #6
Project ASR - Devlog 7
Project ASR - Devlog 10
[Project ASR] Improved Block & Parry Reaction Animations - Devlog #17
Project Adventure || DevLog #6 - 19/05/2025
Project ASR - Devlog 4
UE5 ARPG Project ASR - Devlog #15
Project ASR - Devlog 11
Project ASR - Devlog 8
How I’m Building My Brutal King’s Field Successor - Untitled Project | Devlog #6
Project Saki – Devlog #6: Fixing Our Game Based on Feedback!
View Detailed Profile
Project ASR - Devlog 6

Project ASR - Devlog 6

Improve locomotion, combat animation - Transition to guard state immediately after an attack (or Dodge) - Add simple enemy ...

The Project - Devlog #6

The Project - Devlog #6

So, I made the lighting better, added a flashlight, and added some stuff to the map. Anyways, thanks for watchin' mate, goodbye ...

Project ASR - Devlog 7

Project ASR - Devlog 7

Create third character: Slayer - Implement basic locomotion, light attack combo - Test character swap functionality.

Project ASR - Devlog 10

Project ASR - Devlog 10

Implement Dash and First Skill for Primary Character - Refine Control Mechanics.

[Project ASR] Improved Block & Parry Reaction Animations - Devlog #17

[Project ASR] Improved Block & Parry Reaction Animations - Devlog #17

Added a stun state to improve the combat system by leaving parried enemies defenseless - Created parry and block animations ...

Project Adventure || DevLog #6 - 19/05/2025

Project Adventure || DevLog #6 - 19/05/2025

In this video, I showcase the use of Meta Humans, a variation in NPC design, and the development of a crouch system.

Project ASR - Devlog 4

Project ASR - Devlog 4

Add Targeting System & Widget - Implement Execution Action.

UE5 ARPG Project ASR - Devlog #15

UE5 ARPG Project ASR - Devlog #15

Introduce backstab system - New enemy character - Activate backstab marker when approaching closely from behind while the ...

Project ASR - Devlog 11

Project ASR - Devlog 11

Implemented a simple overlay for Gunner character - Enhanced hit reactions with refined animations, effects, Hitstop, and sound ...

Project ASR - Devlog 8

Project ASR - Devlog 8

Enhanced visual effects for the second character's animations - Expanded skill set and attacks for the third character - Refined ...

How I’m Building My Brutal King’s Field Successor - Untitled Project | Devlog #6

How I’m Building My Brutal King’s Field Successor - Untitled Project | Devlog #6

I'm working on the layouts for the next levels, starting from my previous game Citizen Pain. But this time I'm adding shortcuts and ...

Project Saki – Devlog #6: Fixing Our Game Based on Feedback!

Project Saki – Devlog #6: Fixing Our Game Based on Feedback!

Join us for our

UE5 AI-Powered NPC Dialogs with LLM, Project ASR - Devlog #16

UE5 AI-Powered NPC Dialogs with LLM, Project ASR - Devlog #16

Built NPC dialog subsystem using AI language model; NPC's hostility/friendliness changes based on conversation - Added parry ...