Media Summary: A first look at the singleplayer and co-op campaign coming to I am back from deployment, and back to working on A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ...

Nebulous Devlog 30 Making Port - Detailed Analysis & Overview

A first look at the singleplayer and co-op campaign coming to I am back from deployment, and back to working on A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ... This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ... User interfaces, formations, obstacle avoidance, missiles, and more! Join me on Discord: Phase 3 of Conquest development is almost complete, and this

We're well into Phase 5 with the introduction is intelligence mechanics, troop transports, and ground battles. Conquest Concept ... A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ... An update about (mostly) the Outlying Systems Protectorate and how our second major update is coming along, with a bonus first ... A complete restructuring of the ship interface in the Skirmish gameplay to

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NEBULOUS Devlog #30: Making Port
NEBULOUS Devlog #37: On Campaign
NEBULOUS Devlog #20: Road To Release
NEBULOUS Devlog #39: Cooperative Play
NEBULOUS Devlog #36: Good Effects
NEBULOUS Devlog #27: Protectorate Edge
NEBULOUS Devlog #2: Form On Me
NEBULOUS Devlog #31: Admiral On Deck
NEBULOUS Devlog #33: Fleet Intelligence
NEBULOUS Devlog #35: Strike Package
NEBULOUS Devlog #38: Keel Laid
NEBULOUS Devlog #26: A Rag-Tag Fleet
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NEBULOUS Devlog #30: Making Port

NEBULOUS Devlog #30: Making Port

This

NEBULOUS Devlog #37: On Campaign

NEBULOUS Devlog #37: On Campaign

A first look at the singleplayer and co-op campaign coming to

NEBULOUS Devlog #20: Road To Release

NEBULOUS Devlog #20: Road To Release

I am back from deployment, and back to working on

NEBULOUS Devlog #39: Cooperative Play

NEBULOUS Devlog #39: Cooperative Play

This

NEBULOUS Devlog #36: Good Effects

NEBULOUS Devlog #36: Good Effects

A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ...

NEBULOUS Devlog #27: Protectorate Edge

NEBULOUS Devlog #27: Protectorate Edge

This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ...

NEBULOUS Devlog #2: Form On Me

NEBULOUS Devlog #2: Form On Me

User interfaces, formations, obstacle avoidance, missiles, and more! Join me on Discord: https://discord.gg/XSYYRPS.

NEBULOUS Devlog #31: Admiral On Deck

NEBULOUS Devlog #31: Admiral On Deck

Phase 3 of Conquest development is almost complete, and this

NEBULOUS Devlog #33: Fleet Intelligence

NEBULOUS Devlog #33: Fleet Intelligence

We're well into Phase 5 with the introduction is intelligence mechanics, troop transports, and ground battles. Conquest Concept ...

NEBULOUS Devlog #35: Strike Package

NEBULOUS Devlog #35: Strike Package

A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ...

NEBULOUS Devlog #38: Keel Laid

NEBULOUS Devlog #38: Keel Laid

This

NEBULOUS Devlog #26: A Rag-Tag Fleet

NEBULOUS Devlog #26: A Rag-Tag Fleet

An update about (mostly) the Outlying Systems Protectorate and how our second major update is coming along, with a bonus first ...

NEBULOUS Devlog #17: Facing the Interface

NEBULOUS Devlog #17: Facing the Interface

A complete restructuring of the ship interface in the Skirmish gameplay to