Media Summary: A complete restructuring of the ship interface in the Skirmish gameplay to make it much more useable, and the implementation of ... The first in-depth look at the new Conquest game mode coming in our next major update. Conquest Concept Document: ... A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ...

Nebulous Devlog 17 Facing The - Detailed Analysis & Overview

A complete restructuring of the ship interface in the Skirmish gameplay to make it much more useable, and the implementation of ... The first in-depth look at the new Conquest game mode coming in our next major update. Conquest Concept Document: ... A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ... This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ... A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ... One year of development completed! The Light Cruiser joins the fleet lineup and new multiplayer game objectives force players ...

I am back from deployment, and back to working on The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ... Phase 3 of Conquest development is almost complete, and this Advanced movement options allow for even more tactical decisions to maximize your fleet's performance. Join us on Discord: ... Successfully ran a multiplayer match this week with several of my testers. In this video I provide commentary on the battle, discuss ...

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NEBULOUS Devlog #17: Facing the Interface
NEBULOUS Devlog #29: The Strategic Level
NEBULOUS Devlog #35: Strike Package
NEBULOUS Devlog #27: Protectorate Edge
NEBULOUS Devlog #22: Attack Team Out
NEBULOUS Devlog #18: Objectively Better
NEBULOUS Devlog #20: Road To Release
NEBULOUS Devlog #14: Eyes On Target
NEBULOUS Devlog #31: Admiral On Deck
NEBULOUS Devlog #10: Heavy Rolls
NEBULOUS Devlog #23: Batteries Release
NEBULOUS Devlog #39: Cooperative Play
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NEBULOUS Devlog #17: Facing the Interface

NEBULOUS Devlog #17: Facing the Interface

A complete restructuring of the ship interface in the Skirmish gameplay to make it much more useable, and the implementation of ...

NEBULOUS Devlog #29: The Strategic Level

NEBULOUS Devlog #29: The Strategic Level

The first in-depth look at the new Conquest game mode coming in our next major update. Conquest Concept Document: ...

NEBULOUS Devlog #35: Strike Package

NEBULOUS Devlog #35: Strike Package

A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ...

NEBULOUS Devlog #27: Protectorate Edge

NEBULOUS Devlog #27: Protectorate Edge

This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ...

NEBULOUS Devlog #22: Attack Team Out

NEBULOUS Devlog #22: Attack Team Out

A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ...

NEBULOUS Devlog #18: Objectively Better

NEBULOUS Devlog #18: Objectively Better

One year of development completed! The Light Cruiser joins the fleet lineup and new multiplayer game objectives force players ...

NEBULOUS Devlog #20: Road To Release

NEBULOUS Devlog #20: Road To Release

I am back from deployment, and back to working on

NEBULOUS Devlog #14: Eyes On Target

NEBULOUS Devlog #14: Eyes On Target

The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ...

NEBULOUS Devlog #31: Admiral On Deck

NEBULOUS Devlog #31: Admiral On Deck

Phase 3 of Conquest development is almost complete, and this

NEBULOUS Devlog #10: Heavy Rolls

NEBULOUS Devlog #10: Heavy Rolls

Advanced movement options allow for even more tactical decisions to maximize your fleet's performance. Join us on Discord: ...

NEBULOUS Devlog #23: Batteries Release

NEBULOUS Devlog #23: Batteries Release

It's been a while, but here is the final

NEBULOUS Devlog #39: Cooperative Play

NEBULOUS Devlog #39: Cooperative Play

This

NEBULOUS Devlog #7: Multiplayer Battle Walkthrough

NEBULOUS Devlog #7: Multiplayer Battle Walkthrough

Successfully ran a multiplayer match this week with several of my testers. In this video I provide commentary on the battle, discuss ...