Media Summary: One year of development completed! The Light Cruiser joins the fleet lineup and new multiplayer game objectives force players ... A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ... We're well into Phase 5 with the introduction is intelligence mechanics, troop transports, and ground battles. Conquest Concept ...

Nebulous Devlog 18 Objectively Better - Detailed Analysis & Overview

One year of development completed! The Light Cruiser joins the fleet lineup and new multiplayer game objectives force players ... A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ... We're well into Phase 5 with the introduction is intelligence mechanics, troop transports, and ground battles. Conquest Concept ... Advanced movement options allow for even more tactical decisions to maximize your fleet's performance. Join us on Discord: ... This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ... I am back from deployment, and back to working on

The full cut of the battle montage I started The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ... Documenting the progress of my game project from its new beginning. Background on the history of the project and a look at the ... A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ... A first look at the singleplayer and co-op campaign coming to

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NEBULOUS Devlog #18: Objectively Better
NEBULOUS Devlog #36: Good Effects
NEBULOUS Devlog #39: Cooperative Play
NEBULOUS Devlog #33: Fleet Intelligence
NEBULOUS Devlog #10: Heavy Rolls
NEBULOUS Devlog #27: Protectorate Edge
NEBULOUS Devlog #20: Road To Release
NEBULOUS Devlog #4.5: Battle Montage
NEBULOUS Devlog #14: Eyes On Target
NEBULOUS Devlog #1: Come Right To Course
NEBULOUS Devlog #24: Battle Damage Assessment
NEBULOUS Devlog #22: Attack Team Out
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NEBULOUS Devlog #18: Objectively Better

NEBULOUS Devlog #18: Objectively Better

One year of development completed! The Light Cruiser joins the fleet lineup and new multiplayer game objectives force players ...

NEBULOUS Devlog #36: Good Effects

NEBULOUS Devlog #36: Good Effects

A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ...

NEBULOUS Devlog #39: Cooperative Play

NEBULOUS Devlog #39: Cooperative Play

This

NEBULOUS Devlog #33: Fleet Intelligence

NEBULOUS Devlog #33: Fleet Intelligence

We're well into Phase 5 with the introduction is intelligence mechanics, troop transports, and ground battles. Conquest Concept ...

NEBULOUS Devlog #10: Heavy Rolls

NEBULOUS Devlog #10: Heavy Rolls

Advanced movement options allow for even more tactical decisions to maximize your fleet's performance. Join us on Discord: ...

NEBULOUS Devlog #27: Protectorate Edge

NEBULOUS Devlog #27: Protectorate Edge

This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ...

NEBULOUS Devlog #20: Road To Release

NEBULOUS Devlog #20: Road To Release

I am back from deployment, and back to working on

NEBULOUS Devlog #4.5: Battle Montage

NEBULOUS Devlog #4.5: Battle Montage

The full cut of the battle montage I started

NEBULOUS Devlog #14: Eyes On Target

NEBULOUS Devlog #14: Eyes On Target

The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ...

NEBULOUS Devlog #1: Come Right To Course

NEBULOUS Devlog #1: Come Right To Course

Documenting the progress of my game project from its new beginning. Background on the history of the project and a look at the ...

NEBULOUS Devlog #24: Battle Damage Assessment

NEBULOUS Devlog #24: Battle Damage Assessment

Our first post-release

NEBULOUS Devlog #22: Attack Team Out

NEBULOUS Devlog #22: Attack Team Out

A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ...

NEBULOUS Devlog #37: On Campaign

NEBULOUS Devlog #37: On Campaign

A first look at the singleplayer and co-op campaign coming to